public void ForestDanceStateChange(DialTableStates TableStates, DialTableUpdateInfo TableGlobelInfo, DialTableAreaData AreaData, DialVipSeatList OldVipSeatInfo, DialVipSeatList TableVipSeatInfo, DialWriteBankerList TableWriteBankerList, DialBankerUserInfo TableBankerUserInfo, DialGameLog TableGameLog, uint tableResult) { m_GameLogicMgr.ForestDanceStateChange(TableStates, TableGlobelInfo, AreaData, OldVipSeatInfo, TableVipSeatInfo, TableWriteBankerList, TableBankerUserInfo, TableGameLog, tableResult); }