private static void ReadLOD() { int @int = PlayerPrefs.GetInt("QualityOfLODName", 0); int num = @int; if (num != 200 && num != 250 && num != 300) { GameLevelManager.SetGameQuality(GameLevelManager.GameLevelVariable.LODLEVEL, true); } else { GameLevelManager.SetGameQuality(@int, true); } }
private void SetLOD() { int num = 0; if (this.IsLOD1On) { num = 300; } else if (this.IsLOD2On) { num = 250; } else if (this.IsLOD3On) { num = 200; } if (num > 0) { GameLevelManager.SetGameQuality(num, false); } }