示例#1
0
        public override ActionResult Excute(BInput input)
        {
            bool isExist = GameLauncher1.GetInstance().CheckExistEnemy();

            if (!isExist)
            {
//				Debug.LogError ("ConditionNoAliveEnemy 存在敌人");
                return(ActionResult.SUCCESS);
            }
//			Debug.LogError ("ConditionNoAliveEnemy 不存在敌人");
            return(ActionResult.FAILURE);
        }
示例#2
0
 void Start()
 {
     enemyList = new List <GameObject>();
     initEnemy();
     instance = this;
 }