public override ActionResult Excute(BInput input) { bool isExist = GameLauncher1.GetInstance().CheckExistEnemy(); if (!isExist) { // Debug.LogError ("ConditionNoAliveEnemy 存在敌人"); return(ActionResult.SUCCESS); } // Debug.LogError ("ConditionNoAliveEnemy 不存在敌人"); return(ActionResult.FAILURE); }
void Start() { enemyList = new List <GameObject>(); initEnemy(); instance = this; }