public void SetItem(GameItemInventory inventory, GameItemInventory.eItemType type, int count) { m_inven = inventory; m_type = type; m_count = count; m_countLabel.text = string.Format("{0:00}", m_count); m_icon.sprite2D = m_inven.GetItemIconSprite(m_type); //m_icon.width = (int)m_icon.sprite2D.rect.width; //m_icon.height = (int)m_icon.sprite2D.rect.height; }
public void SetSlot(GameItemInventory inventory) { m_inven = inventory; Unselect(); }