public void OnOpItemClickEx(AutoitemLogicEx item) { GameItemContainer BackPack = GameManager.gameManager.PlayerDataPool.BackPack; if (Singleton <ObjManager> .Instance.MainPlayer) { if (m_nType == 1) { Singleton <ObjManager> .Instance.MainPlayer.AutoHpID = item.m_nId; Singleton <ObjManager> .Instance.MainPlayer.HpDrugGUID = BackPack.GetItemGuidByDataID(item.m_nId); Singleton <ObjManager> .Instance.MainPlayer.AutoIsSelectDrug = true; } else if (m_nType == 2) { Singleton <ObjManager> .Instance.MainPlayer.AutoMpID = item.m_nId; Singleton <ObjManager> .Instance.MainPlayer.MpDrugGUID = BackPack.GetItemGuidByDataID(item.m_nId); Singleton <ObjManager> .Instance.MainPlayer.AutoIsSelectDrug = true; } else if (m_nType == 3) { Singleton <ObjManager> .Instance.MainPlayer.AutoEquipGuid = item.m_ItemGuid; } } if (null != m_parent) { m_parent.UpdateDrug(); } UIManager.CloseUI(UIInfo.AutoDrug); }
public void OnClickMedicneItem() { GameItemContainer BackPack = GameManager.gameManager.PlayerDataPool.BackPack; if (Singleton <ObjManager> .Instance.MainPlayer) { if (AutoFightLogic.Instance()) { AutoFightLogic.Instance().OnClickSelectItem(this); } if (m_Type == 1) { Singleton <ObjManager> .Instance.MainPlayer.AutoHpID = m_nId; Singleton <ObjManager> .Instance.MainPlayer.HpDrugGUID = BackPack.GetItemGuidByDataID(m_nId); Singleton <ObjManager> .Instance.MainPlayer.AutoIsSelectDrug = true; } else if (m_Type == 2) { Singleton <ObjManager> .Instance.MainPlayer.AutoMpID = m_nId; Singleton <ObjManager> .Instance.MainPlayer.MpDrugGUID = BackPack.GetItemGuidByDataID(m_nId); Singleton <ObjManager> .Instance.MainPlayer.AutoIsSelectDrug = true; } else if (m_Type == 3) { Singleton <ObjManager> .Instance.MainPlayer.AutoEquipGuid = m_ItemGuid; if (AutoFightLogic.Instance() != null) { AutoFightLogic.Instance().UpdateDrug(); } } _showChoose(); } }
public void UpdateSelectDrug() { GameItemContainer BackPack = GameManager.gameManager.PlayerDataPool.BackPack; GameItem eItem = BackPack.GetItemByGuid(HpDrugGUID); //if (AutoIsSelectDrug == false) 永远可以自动选择药 { //做自动选药处理 bool isFind = false; if (eItem == null || (eItem != null && eItem.IsValid() == false) || AutoIsSelectDrug == false) { //优先选择选择过的药品类型 if (AutoIsSelectDrug == true) { if (AutoIsSelectDrug == true) { if (BackPack.GetItemCountByDataId(AutoHpID) > 0) { HpDrugGUID = BackPack.GetItemGuidByDataID(AutoHpID); isFind = true; } } } if (!isFind) { for (int i = (int)Games.GlobeDefine.GameDefine_Globe.AUTOCOMBAT_DRUG_ID.AUTO_DRUG_END_DYHP; i >= (int)Games.GlobeDefine.GameDefine_Globe.AUTOCOMBAT_DRUG_ID.AUTO_DRUG_START_DYHP; --i) { Tab_CommonItem commonItem = TableManager.GetCommonItemByID(i, 0); if (commonItem != null) { if (BaseAttr.Level >= commonItem.MinLevelRequire) { for (int index = 0; index < BackPack.ContainerSize; ++index) { GameItem eItemEx = BackPack.GetItem(index); if (eItemEx != null && eItemEx.DataID == i) //身上有这个药 { AutoHpID = i; HpDrugGUID = BackPack.GetItemGuidByDataID(AutoHpID); isFind = true; break; } } if (isFind) { break; } } } } } if (!isFind) { for (int i = (int)Games.GlobeDefine.GameDefine_Globe.AUTOCOMBAT_DRUG_ID.AUTO_DRUG_END_HP; i >= (int)Games.GlobeDefine.GameDefine_Globe.AUTOCOMBAT_DRUG_ID.AUTO_DRUG_START_HP; --i) { Tab_CommonItem commonItem = TableManager.GetCommonItemByID(i, 0); if (commonItem != null) { if (BaseAttr.Level >= commonItem.MinLevelRequire) { for (int index = 0; index < BackPack.ContainerSize; ++index) { GameItem eItemEx = BackPack.GetItem(index); if (eItemEx != null && eItemEx.DataID == i) //身上有这个药 { AutoHpID = i; HpDrugGUID = BackPack.GetItemGuidByDataID(AutoHpID); isFind = true; break; } } if (isFind) { break; } } } } } } eItem = BackPack.GetItemByGuid(MpDrugGUID); if (eItem == null || (eItem != null && eItem.IsValid() == false) || AutoIsSelectDrug == false) { isFind = false; //优先选择选择过的药品类型 if (AutoIsSelectDrug == true) { if (BackPack.GetItemCountByDataId(AutoMpID) > 0) { MpDrugGUID = BackPack.GetItemGuidByDataID(AutoMpID); isFind = true; } } if (!isFind) { for (int i = (int)Games.GlobeDefine.GameDefine_Globe.AUTOCOMBAT_DRUG_ID.AUTO_DRUG_END_DYMP; i >= (int)Games.GlobeDefine.GameDefine_Globe.AUTOCOMBAT_DRUG_ID.AUTO_DRUG_START_DYMP; --i) { Tab_CommonItem commonItem = TableManager.GetCommonItemByID(i, 0); if (commonItem != null) { if (BaseAttr.Level >= commonItem.MinLevelRequire) { for (int index = 0; index < BackPack.ContainerSize; ++index) { GameItem eItemEx = BackPack.GetItem(index); if (eItemEx != null && eItemEx.DataID == i) //身上有这个药 { AutoMpID = i; MpDrugGUID = BackPack.GetItemGuidByDataID(AutoMpID); isFind = true; break; } } if (isFind) { break; } } } } } if (!isFind) { for (int i = (int)Games.GlobeDefine.GameDefine_Globe.AUTOCOMBAT_DRUG_ID.AUTO_DRUG_END_MP; i >= (int)Games.GlobeDefine.GameDefine_Globe.AUTOCOMBAT_DRUG_ID.AUTO_DRUG_START_MP; --i) { Tab_CommonItem commonItem = TableManager.GetCommonItemByID(i, 0); if (commonItem != null) { if (BaseAttr.Level >= commonItem.MinLevelRequire) { for (int index = 0; index < BackPack.ContainerSize; ++index) { GameItem eItemEx = BackPack.GetItem(index); if (eItemEx != null && eItemEx.DataID == i) //身上有这个药 { AutoMpID = i; MpDrugGUID = BackPack.GetItemGuidByDataID(AutoMpID); isFind = true; break; } } if (isFind) { break; } } } } } } } }