示例#1
0
 public void WaitForInput(GameInputField input, string text, int timeout = defaultTimeout, string screenshot = "")
 {
     App.WaitFor(() => {
         return(input.Text == text);
     }, retryFrequency: new TimeSpan(0, 0, 0, 0, 800), timeout: new TimeSpan(0, 0, 0, 0, timeout), timeoutMessage: string.Format("Timed out waiting for: {0}", input.Name));
     if (!string.IsNullOrEmpty(screenshot))
     {
         App.Screenshot(screenshot);
     }
 }
示例#2
0
        public GameInputField InvokeInput(string name, string text, int timeout = defaultTimeout)
        {
            GameInputField input = null;

            App.WaitFor(() => {
                input = Client.Post <GameInputField>(invokeInputRoute, string.Format("?name={0}&text={1}", name, text));
                return(input != null);
            }, retryFrequency: TimeSpan.FromMilliseconds(800), timeout: TimeSpan.FromMilliseconds(timeout), timeoutMessage: string.Format("Timed out waiting for: {0}", name));

            return(input);
        }
示例#3
0
            public void SetType(GuidStartCartoonType type, float m_screenX, long ID)
            {
                m_GuidID    = ID;
                cartoonType = type;

                if (type == GuidStartCartoonType.HEAD)
                {
                    //GameEvents.UIEvents.UI_StartCartoon_Event.OnNextBtnVisible.SafeInvoke(false,0);

                    ENUM_LOGIN_TYPE loginType = ENUM_LOGIN_TYPE.E_GUEST;
                    if (null != PlayerPrefTool.GetUsername(ENUM_LOGIN_TYPE.E_THIRD))
                    {
                        loginType = ENUM_LOGIN_TYPE.E_THIRD;
                    }

                    int       headCount = CommonData.CartoonHEAD.Count;
                    Transform headRoot  = gameObject.transform.Find("Panel (1)/Panel");
                    this.m_TweenHead = headRoot.GetComponent <TweenScale>();
                    this.m_IconTex   = Make <GameNetworkRawImage>("icon");
                    this.m_IconTween = m_IconTex.GetComponent <TweenScale>();

                    Material mat = new Material(ShaderModule.Instance.GetShader("SeekerGame/ImageBlur"));
                    mat.SetFloat("_BlurRadius", 1.5f);
                    bgTexture = Make <GameTexture>("RawImage");
                    bgTexture.RawImage.material = mat;

                    m_HeadCon   = Make <GameUIContainer>("Panel:grid");
                    m_gridValue = m_HeadCon.GetComponent <GridValue>();
                    float gridWidth = headCount * 150 + m_gridValue.m_spacing * (headCount - 1);
                    m_HeadCon.Widget.sizeDelta = new Vector2(gridWidth, m_HeadCon.Widget.sizeDelta.y);
                    m_HeadCon.EnsureSize <GuidHeadUILogic>(headCount);
                    for (int i = 0; i < headCount; i++)
                    {
                        GuidHeadUILogic head = m_HeadCon.GetChild <GuidHeadUILogic>(i);
                        head.SetData(m_screenX, i, m_gridValue.m_spacing, loginType);
                        head.Visible = true;
                    }
                }
                else if (type == GuidStartCartoonType.NAME)
                {
                    m_InputName               = Make <GameInputField>("Panel (1):RawImage:InputField");
                    m_InputName.Text          = "Guest_" + GlobalInfo.MY_PLAYER_ID;
                    m_effect                  = Make <GameUIEffect>("Panel (1):RawImage:Effect:UI_xinshouyindao_shou");
                    m_effect.EffectPrefabName = "UI_xinshouyindao_shou.prefab";
                    m_effect.Visible          = true;
                    GameEvents.UIEvents.UI_StartCartoon_Event.OnNextBtnVisible.SafeInvoke(false, 1);

                    m_InputName.AddClickCallBack(InputClick);
                }
            }
示例#4
0
        //GameLabel m_player_id_text;
        //GameLabel m_invite_text;



        protected override void OnInit()
        {
            //m_title_text = this.Make<GameLabel>("Panel:Text_title");
            //m_title_text.Text = LocalizeModule.Instance.GetString("friend_account");
            m_input = this.Make <GameInputField>("Panel:Image_back:InputField");
            m_input.input.placeholder.GetComponent <Text>().text = LocalizeModule.Instance.GetString("friend_input_ID");
            m_add_btn           = m_input.Make <GameImage>("Button");
            m_add_btn_text      = m_add_btn.Make <GameLabel>("Text");
            m_add_btn_text.Text = LocalizeModule.Instance.GetString("friend_invite_btn");
            //m_facebook_invite_btn = this.Make<GameButton>("Panel:Button2");
            //m_player_id_text = this.Make<GameLabel>("Panel:Text_ID");
            //m_invite_text = this.Make<GameLabel>("Panel:Text_detail");
            //m_invite_text.Text = LocalizeModule.Instance.GetString("friend_invite_ID");
            //this.SetCloseBtnID("Panel:Button_close");
        }
示例#5
0
 protected override void OnInit()
 {
     this.m_lbParamName     = Make <GameLabel>("label_paramName");
     this.m_inputParamValue = Make <GameInputField>("InputField");
 }
示例#6
0
 protected override void OnInit()
 {
     base.OnInit();
     this.m_input  = Make <GameInputField>("Panel_animation:InputField");
     this.m_effect = Make <GameUIEffect>("UI_zhiwen");
 }