public static void Main() { Console.CursorVisible = false; // Setting the console height and width. Console.BufferHeight = Console.WindowHeight = Constants.WorldRows + 1; Console.BufferWidth = Console.WindowWidth = Constants.WorldCols; // Creating a renderer with the console height and width. IRenderer renderer = new ConsoleRenderer(Constants.WorldRows, Constants.WorldCols); // Assigning the user input to the keyboard. IUserKeyboardInput userInput = new KeyboardInput(); // Creating an aim for the console user experience. IAim aim = Aim.Instance; // Ataching the aim methods to the userInput events userInput.OnDownPressed += (sender, args) => { aim.MoveDown(); }; userInput.OnLeftPressed += (sender, args) => { aim.MoveLeft(); }; userInput.OnRightPressed += (sender, args) => { aim.MoveRight(); }; userInput.OnUpPressed += (sender, args) => { aim.MoveUp(); }; GameInitializator gameInitializator = new GameInitializator(); // Creating an engine of the game. Engine engine = new Engine(renderer, userInput, aim, gameInitializator); // Starting the game. engine.Start(); }
private void button3_Click(object sender, EventArgs e) { GameInitializator init = GameInitializator.Instance; init.OfflineMode(); closeWindow(); init.InitializeGame(); }
// Client setup private void button2_Click(object sender, EventArgs e) { GameInitializator init = GameInitializator.Instance; label6.Text = ""; try { init.ConnectToServer(textBox3.Text, ushort.Parse(textBox2.Text)); closeWindow(); init.InitializeGame(); } catch { label6.Text = "Połączenie nieudane ;__;"; } }