// Update is called once per frame void Update() { if (isLookAt) { //GetComponent<Image>().color = Color.gray; timerLook += Time.deltaTime; if (timerLook >= timerDuration) { //GetComponent<AudioSource> ().Stop (); isLookAt = false; timerLook = 0f; waitCanvas.SetActive (false); initial = (GameInitial) gameController.GetComponent(typeof(GameInitial)); initial.StartScan (); } } else { timerLook = 0f; //GetComponent<Image> ().color = Color.white; } }
// Update is called once per frame void Update() { if (isLookAt) { //GetComponent<Image>().color = Color.gray; timerLook += Time.deltaTime; if (timerLook >= timerDuration) { //GetComponent<AudioSource> ().Stop (); isLookAt = false; timerLook = 0f; waitCanvas.SetActive(false); initial = (GameInitial)gameController.GetComponent(typeof(GameInitial)); initial.StartScan(); } } else { timerLook = 0f; //GetComponent<Image> ().color = Color.white; } }