void OnTriggerEnter(Collider col) { if (col.transform.tag == "Food") { Food food = col.transform.GetComponent <Food>(); if (food.selected) { gameInfo.AddScore(food.score); food.DestroyGameObject(); } } }
private void CheckTurretDie() { GameInfo kGameInfo = GameMgr.Inst.m_GameInfo; int nAddScore = 100; if (m_TurretHP <= 0) { kGameInfo.StageClear(); kGameInfo.AddScore(nAddScore); SetIsFire(false); Show(false); } }
public bool IsTurretDie() { GameInfo kGameInfo = GameMgr.Inst.m_GameInfo; int nAddScore = 100; if (m_TurretHP <= 0) { kGameInfo.StageClear(); kGameInfo.AddScore(nAddScore); return(true); } return(false); }