public async Task <IActionResult> Edit(int id, [Bind("Id,GameName,Price,GameOwner,GameAddressOwner,GameAddressOwnerKey")] GameITModel gameITModel)
        {
            if (id != gameITModel.Id)
            {
                return(NotFound());
            }

            if (ModelState.IsValid)
            {
                try
                {
                    var userIt = await _userManager.FindByNameAsync(User.Identity.Name);

                    ApplicationUser user = new ApplicationUser();
                    gameITModel.GameAddressOwner    = user.AccountAddress;
                    gameITModel.GameAddressOwnerKey = user.MnnemonicKey;
                    gameITModel.GameOwner           = User.Identity.Name;
                    _context.Update(gameITModel);
                    await _context.SaveChangesAsync();
                }
                catch (DbUpdateConcurrencyException)
                {
                    if (!GameITModelExists(gameITModel.Id))
                    {
                        return(NotFound());
                    }
                    else
                    {
                        throw;
                    }
                }
                return(RedirectToAction(nameof(Index)));
            }
            return(View(gameITModel));
        }
        public async Task <IActionResult> Create([Bind("Id,GameName,Price,GameOwner,GameAddressOwner,GameAddressOwnerKey")] GameITModel gameITModel)
        {
            if (ModelState.IsValid)
            {
                var userIt = await _userManager.FindByNameAsync(User.Identity.Name);

                gameITModel.GameAddressOwner    = userIt.AccountAddress;
                gameITModel.GameAddressOwnerKey = userIt.MnnemonicKey;
                gameITModel.GameOwner           = User.Identity.Name;
                _context.Add(gameITModel);
                await _context.SaveChangesAsync();

                return(RedirectToAction(nameof(Index)));
            }
            return(View(gameITModel));
        }
        public IActionResult BuyGame(int id, BuyGame gameITModel)
        {
            GameITModel postReply = _context.GameITModel.Find(id);

            if (postReply == null)
            {
                return(NotFound());
            }
            if (postReply != null)
            {
                TempData["Message"] = string.Format("Updated successfully");

                _context.BuyGame.Add(gameITModel);
                _context.SaveChanges();
            }
            return(RedirectToAction("Index", "Home"));
        }