public async Task UpdateAsync_VerifyGameState() { //Arrange string newState = "[[true,false],[false,false]]"; var game = new Game() { Id = 2, InitialState = "[[false,false],[true,true]]" }; var returnedGame = new Game() { Id = game.Id, InitialState = newState }; var userMock = new Mock <IHistoryQuery>(); userMock.Setup(x => x.UpdateAsync(game.Id, game)).ReturnsAsync(returnedGame); var service = new GameHistoryController(userMock.Object); //Act var result = await service.PutOne(game.Id, game) as OkObjectResult; var actualResult = result.Value; //Assert Assert.Equal(returnedGame, (Game)actualResult); }
public async Task UpdateAsync_VerifyInvalidGameState() { //Arrange Game returnedGame = null; string newState = ""; var game = new Game() { Id = 2, InitialState = "[[false,false],[true,true]]" }; game.InitialState = newState; var userMock = new Mock <IHistoryQuery>(); userMock.Setup(x => x.UpdateAsync(game.Id, game)).ReturnsAsync(returnedGame); var service = new GameHistoryController(userMock.Object); //Act var result = await service.PutOne(game.Id, game) as NotFoundResult; //Assert Assert.IsType <NotFoundResult>(result); }