示例#1
0
    /// <summary>
    /// 通过配置表初始化ui
    /// </summary>
    public void InitByConfig()
    {
        GamePatternView view = Global.Inst.GetController <GamePatternController>().mView;

        List <ConfigDada>     configs = ConfigManager.GetConfigs <GameGoldPatternConfig>();
        GameGoldPatternConfig con     = null;

        for (int i = 0; i < configs.Count; i++)
        {
            GameGoldPatternConfig temp = configs[i] as GameGoldPatternConfig;
            if (temp.gameId == (int)GamePatternModel.Inst.mCurGameId)
            {
                con = temp;
            }
        }

        if (GamePatternModel.Inst.mCurGameId == eGameType.MaJiang)//麻将特殊处理一下,向下滑动,一排四个
        {
            //mScrollView.movement = UIScrollView.Movement.Vertical;
            //mGrid.arrangement = UIGrid.Arrangement.Vertical;
            mGrid.transform.localScale = Vector3.one * 1f;
            //mGrid.cellWidth = 455;
            //mGrid.cellHeight = 550;
            mGrid.maxPerLine = 5;
            //mGrid.transform.localPosition = new Vector3(-4, -98, 0);
        }
        else if (GamePatternModel.Inst.mCurGameId == eGameType.GoldFlower)//金花
        {
            //   mScrollView.movement = UIScrollView.Movement.Vertical;
            mGrid.arrangement = UIGrid.Arrangement.Vertical;
            //mGrid.cellWidth = 455;
            //mGrid.cellHeight = 550;
            mGrid.maxPerLine = 2;
        }
        else
        {
            mGrid.maxPerLine = 3;
        }

        if (con != null)
        {
            for (int i = 0; i < con.config.Count; i++)
            {
                GameObject go = Assets.InstantiateChild(mGrid.gameObject, mItem.gameObject, mScrollView);
                go.gameObject.SetActive(true);
                GoldPatternItem item = go.GetComponent <GoldPatternItem>();
                if (item != null)
                {
                    item.InitUIByConfig(con.config[i]);
                }
                view.AddGoldPatternItem(con.config[i].lvId, item);
            }
            mGrid.Reposition();
        }
    }
示例#2
0
    //初始化数据
    private void InitData(List <int> data)
    {
        GameGoldPatternConfig con = ConfigManager.GetConfigs <GameGoldPatternConfig>()[eGameType.GoldFlower.GetHashCode()] as GameGoldPatternConfig;
        SelectRoomItem        item;

        for (int i = 0; i < con.config.Count; i++)
        {
            item = NGUITools.AddChild(mGrid.gameObject, mItem).GetComponent <SelectRoomItem>();
            item.gameObject.SetActive(true);
            item.SetData(con.config[i], data[i]);
        }
        mGrid.Reposition();
    }