/// <summary> /// The constructor for PlayerData, used in SaveGame(). /// </summary> public PlayerData() { playerName = "Sid"; playerLevel = GameGlobals.GetPlayerLevel(); currentXp = GameGlobals.GetCurrentXp(); xpLeft = GameGlobals.GetXpLeft(); maxes = new int[3]; maxes[0] = GameGlobals.GetLiftFromLevel(0, playerLevel); maxes[1] = GameGlobals.GetLiftFromLevel(1, playerLevel); maxes[2] = GameGlobals.GetLiftFromLevel(2, playerLevel); for (int i = 0; i < 3; i++) { total += maxes[i]; } }