void Awake() { spheres = new List <GameObject>(); if (generateRandomDeck) { spheres = GenerateRandomDeck(); } gameMaster = GameObject.Find("_GameMaster"); guiLayout = gameMaster.GetComponent <GameGUILayout>(); }
void Awake() { spherule = gameObject.GetComponent <Spherule>(); if (Application.loadedLevel != 1) { if (gameObject.GetComponent <Animation_Glow>() != null) { gameObject.GetComponent <Animation_Glow>().enabled = false; } gameObject.GetComponent <MK_RotateObject>().enabled = false; } adjacentSpheres = new List <GameObject>(); spheresInRow = new List <GameObject>(); gameMaster = GameObject.Find("_GameMaster"); if (gameMaster != null) { guiLayout = gameMaster.GetComponent <GameGUILayout>(); } }