void OnTriggerEnter() { // Dodaj czas oraz odegraj dzwiek GameObject timeText = GameObject.Find("timeText"); timeText.GetComponent <TimeCounter>().elapsedTime += 4.0f; if (!GameGUI.Mute()) { audio.Play(); } }
void OnTriggerEnter(Collider collider) { if (collider.CompareTag("Player") && this.enabled) { // Zdobyles gwiazdke - odjecie czasu, odegranie dzwieku i schowanie gwiazdki GameObject timeText = GameObject.Find("timeText"); TimeCounter counter = timeText.GetComponent <TimeCounter>(); counter.elapsedTime -= 2.0f; if (counter.elapsedTime < 0) { counter.elapsedTime = 0; } if (!GameGUI.Mute()) { audio.Play(); } renderer.enabled = false; this.enabled = false; } }