public GameFullscreen() { this.tintColor = Color.white; this.fadeColor = new Color(0f, 0f, 0f, 1f); GameFullscreen.Overlay[] overlayArray = new GameFullscreen.Overlay[4]; GameFullscreen.Overlay overlay = new GameFullscreen.Overlay() { pass = 1 }; overlayArray[0] = overlay; GameFullscreen.Overlay overlay1 = new GameFullscreen.Overlay() { pass = 1 }; overlayArray[1] = overlay1; GameFullscreen.Overlay overlay2 = new GameFullscreen.Overlay() { pass = 1 }; overlayArray[2] = overlay2; GameFullscreen.Overlay overlay3 = new GameFullscreen.Overlay() { pass = 1 }; overlayArray[3] = overlay3; this.overlays = overlayArray; base(); }