public override bool ParseDataRow(GameFrameworkSegment <Stream> dataRowSegment) { Log.Warning("Not implemented ParseDataRow(GameFrameworkSegment<Stream>)"); return(false); }
/// <summary> /// 比较对象是否与自身相等。 /// </summary> /// <param name="obj">要比较的对象。</param> /// <returns>被比较的对象是否与自身相等。</returns> public bool Equals(GameFrameworkSegment <T> obj) { return(obj.m_Source == m_Source && obj.m_Offset == m_Offset && obj.m_Length == m_Length); }
/// <summary> /// 数据表行二进制流解析器。 /// </summary> /// <param name="dataRowSegment">要解析的数据表行片段。</param> /// <returns>是否解析数据表行成功。</returns> public virtual bool ParseDataRow(GameFrameworkSegment <byte[]> dataRowSegment) { Log.Warning("Not implemented ParseDataRow(GameFrameworkSegment<byte[]>)"); return(false); }
/// <summary> /// 数据表行二进制流解析器 /// </summary> /// <param name="dataRowSegment">要解析的数据表行片段</param> /// <returns>是否解析数据表行成功</returns> public virtual bool ParseDataRow(GameFrameworkSegment <Stream> dataRowSegment) { Log.Warning("[DataRowBase.ParseDataRow] Not implemented ParseDataRow(GameFrameworkSegment<Stream>)"); return(false); }