public override bool ParseDataRow(GameFrameworkSegment <Stream> dataRowSegment)
 {
     Log.Warning("Not implemented ParseDataRow(GameFrameworkSegment<Stream>)");
     return(false);
 }
 /// <summary>
 /// 比较对象是否与自身相等。
 /// </summary>
 /// <param name="obj">要比较的对象。</param>
 /// <returns>被比较的对象是否与自身相等。</returns>
 public bool Equals(GameFrameworkSegment <T> obj)
 {
     return(obj.m_Source == m_Source && obj.m_Offset == m_Offset && obj.m_Length == m_Length);
 }
示例#3
0
 /// <summary>
 /// 数据表行二进制流解析器。
 /// </summary>
 /// <param name="dataRowSegment">要解析的数据表行片段。</param>
 /// <returns>是否解析数据表行成功。</returns>
 public virtual bool ParseDataRow(GameFrameworkSegment <byte[]> dataRowSegment)
 {
     Log.Warning("Not implemented ParseDataRow(GameFrameworkSegment<byte[]>)");
     return(false);
 }
示例#4
0
 /// <summary>
 /// 数据表行二进制流解析器
 /// </summary>
 /// <param name="dataRowSegment">要解析的数据表行片段</param>
 /// <returns>是否解析数据表行成功</returns>
 public virtual bool ParseDataRow(GameFrameworkSegment <Stream> dataRowSegment)
 {
     Log.Warning("[DataRowBase.ParseDataRow] Not implemented ParseDataRow(GameFrameworkSegment<Stream>)");
     return(false);
 }