static public int get_HeroId(IntPtr l) { try { GameFrameworkMessage.RoleEnterResult self = (GameFrameworkMessage.RoleEnterResult)checkSelf(l); pushValue(l, true); pushValue(l, self.HeroId); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { GameFrameworkMessage.RoleEnterResult o; o = new GameFrameworkMessage.RoleEnterResult(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int set_HeroId(IntPtr l) { try { GameFrameworkMessage.RoleEnterResult self = (GameFrameworkMessage.RoleEnterResult)checkSelf(l); int v; checkType(l, 2, out v); self.HeroId = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_Result(IntPtr l) { try { GameFrameworkMessage.RoleEnterResult self = (GameFrameworkMessage.RoleEnterResult)checkSelf(l); GameFrameworkMessage.RoleEnterResult.RoleEnterResultEnum v; checkEnum(l, 2, out v); self.Result = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }