static public int get_face_direction(IntPtr l) { try { GameFrameworkMessage.Msg_RC_NpcFace self = (GameFrameworkMessage.Msg_RC_NpcFace)checkSelf(l); pushValue(l, true); pushValue(l, self.face_direction); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { GameFrameworkMessage.Msg_RC_NpcFace o; o = new GameFrameworkMessage.Msg_RC_NpcFace(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int set_face_direction(IntPtr l) { try { GameFrameworkMessage.Msg_RC_NpcFace self = (GameFrameworkMessage.Msg_RC_NpcFace)checkSelf(l); float v; checkType(l, 2, out v); self.face_direction = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }