示例#1
0
        public void UpdateAssetBundle(UpdateInfo updateInfo, Dictionary <string, string> headers,
                                      IEnumerable <AssetBundleInfo> assetBundleifInfos,
                                      VersionInfo persistentInfos, string version, GameFrameworkAction <DownloadProgressInfo, string> progressHandle = null,
                                      GameFrameworkAction <AssetBundleInfo> anyCompleteHandle = null, GameFrameworkAction allCompleteHandle = null,
                                      GameFrameworkAction <string> errorHandle = null)
        {
            DownloadManager.AllCompleteHandle = () =>
            {
                persistentInfos.SetVersion(version);

                _updateVersionInfoFile(persistentInfos);
                allCompleteHandle?.Invoke();
            };
            List <DownloadUnitInfo> downloadUnitInfos = new List <DownloadUnitInfo>();

            foreach (var assetBundleInfo in assetBundleifInfos)
            {
                var downloadTools = new UnityWebRequestDownload(_coroutine);
                if (headers != null)
                {
                    var unityWeb = (UnityWebRequest)downloadTools.DownlodTool;

                    foreach (var pair in headers)
                    {
                        unityWeb.SetRequestHeader(pair.Key, pair.Value);
                    }
                }
                downloadUnitInfos.Add(new DownloadUnitInfo()
                {
                    CompleteHandle = x =>
                    {
                        persistentInfos.AddOrUpdateAssetBundleInfo(assetBundleInfo);

                        _updateVersionInfoFile(persistentInfos);

                        anyCompleteHandle?.Invoke(assetBundleInfo);
                        //解压
                        Utility.ZipUtil.UnzipZip(x, Application.persistentDataPath);
                        GameFramework.Utility.FileUtil.DeleteFile(x);
                    },
                    ErrorHandle            = errorHandle.Invoke,
                    DownloadProgressHandle = progressHandle.Invoke,
                    FileName           = assetBundleInfo.PackName.Replace("dat", "zip"),
                    SavePath           = Path.Combine(Application.persistentDataPath, assetBundleInfo.PackPath),
                    Url                = updateInfo.AssetBundleUrl + "/" + assetBundleInfo.PackFullName.Replace("dat", "zip"),
                    IsFindCacheLibrary = false, //ab包更新不找缓存
                    DownloadUtil       = downloadTools,
                    Headers            = headers
                });
            }

            DownloadManager.AddRangeDownload(downloadUnitInfos);
        }
示例#2
0
 public void Check(Dictionary <string, string> headers, GameFrameworkAction <IEnumerable <AssetBundleInfo> > checkAssetBundleInfoCompleteHandle = null,
                   GameFrameworkFunc <string> getAppUpdateUrl     = null, GameFrameworkAction <string> errorHandle = null,
                   GameFrameworkAction <string> stateUpdateHandle = null)
 {
     _isInitCheck       = false;
     _completeHandle    = checkAssetBundleInfoCompleteHandle;
     _errorHandle       = errorHandle;
     _stateUpdateHandle = stateUpdateHandle;
     _getAppUpdateUrl   = getAppUpdateUrl;
     _stateUpdate("资源版本,检查开始!");
     StartCoroutine(_check(headers));
 }
示例#3
0
        IEnumerator LoadAsset(string path, GameFrameworkAction <AssetBundle, string> LoadAssetCallBack)
        {
            using (WWW www = new WWW(path))
            {
                yield return(www);

                if (LoadAssetCallBack != null)
                {
                    LoadAssetCallBack(www.assetBundle, www.error);
                }
            }
        }
示例#4
0
            /// <summary>
            /// 初始化版本资源列表处理器的新实例。
            /// </summary>
            /// <param name="resourceManager">资源管理器。</param>
            public VersionListProcessor(ResourceManager resourceManager)
            {
                m_ResourceManager        = resourceManager;
                m_DownloadManager        = null;
                m_VersionListLength      = 0;
                m_VersionListHashCode    = 0;
                m_VersionListZipLength   = 0;
                m_VersionListZipHashCode = 0;

                VersionListUpdateSuccess = null;
                VersionListUpdateFailure = null;
            }
示例#5
0
            public DownloadAgent(IDownloadAgentHelper downloadAgentHelper)
            {
                m_Helper        = downloadAgentHelper;
                m_Task          = null;
                m_FileStream    = null;
                m_WaitFlushSize = 0;
                m_StartLength   = 0;
                m_SavedLength   = 0;
                m_Disposed      = false;

                DownloadAgentStart = null;
            }
示例#6
0
            /// <summary>
            /// 初始化资源检查器的新实例。
            /// </summary>
            /// <param name="resourceManager">资源管理器。</param>
            public ResourceChecker(ResourceManager resourceManager)
            {
                m_ResourceManager    = resourceManager;
                m_CheckInfos         = new Dictionary <ResourceName, CheckInfo>();
                m_CurrentVariant     = null;
                m_VersionListReady   = false;
                m_ReadOnlyListReady  = false;
                m_ReadWriteListReady = false;

                ResourceNeedUpdate    = null;
                ResourceCheckComplete = null;
            }
            public NetworkChannel(string name, INetworkChannel networkChannelHelper)
            {
                m_Name = name ?? string.Empty;
                m_EventPool = new EventPool<Packet>(EventPoolMode.Defalut);
                m_NetworkChannelHelper = networkChannelHelper;
                m_Socket = null;
                m_ReceiveState = new ReceiveState();
                m_Disposed = false;

                NetworkChannelConnected = null;

                networkChannelHelper.Initialize(this);
            }
            public ResourceUpdater(ResourceManager resourceManager)
            {
                m_ResourceManager = resourceManager;
                m_UpdateWaitingInfo = new List<UpdateInfo>();
                m_DownloadManager = null;
                m_CheckResourceComplete = false;
                m_UpdateAllowed = false;
                m_UpdateComplete = false;
                m_RetryCount = 3;
                m_UpdatingCount = 0;

                ResourceUpdateStart = null;
            }
示例#9
0
        /// <summary>
        /// 初始化 Web 请求代理的新实例。
        /// </summary>
        /// <param name="webRequestAgentHelper">Web 请求代理辅助器。</param>
        public WebRequestAgent(IWebRequestAgentHelper webRequestAgentHelper)
        {
            if (webRequestAgentHelper == null)
            {
                Debug.LogError("Web request agent helper is invalid.");
            }

            m_Helper   = webRequestAgentHelper;
            m_Task     = null;
            m_WaitTime = 0f;

            WebRequestAgentStart   = null;
            WebRequestAgentSuccess = null;
            WebRequestAgentFailure = null;
        }
示例#10
0
        public static void LoadText(string fileName, GameFrameworkAction <string> action)
        {
            GameEntry.Resource.LoadAsset(AssetUtility.GetDataTableAsset(fileName, LoadType.Bytes), new LoadAssetCallbacks(
                                             (assetName, asset, duration, userData) =>
            {
                Log.Info("Load UIItem prefab '{0}' OK.", assetName);
                action(asset.ToString());
            },

                                             (assetName, status, errorMessage, userData) =>
            {
                Log.Error("Can not load UIItem prefab '{0}' error message '{1}'.", assetName, errorMessage);
                action("");
            }));
        }
            /// <summary>
            /// 初始化 Web 请求代理的新实例。
            /// </summary>
            /// <param name="webRequestAgentHelper">Web 请求代理辅助器。</param>
            public WebRequestAgent(IWebRequestAgentHelper webRequestAgentHelper)
            {
                if (webRequestAgentHelper == null)
                {
                    throw new System.Exception("Web request agent helper is invalid.");
                }

                m_Helper   = webRequestAgentHelper;
                m_Task     = null;
                m_WaitTime = 0f;

                WebRequestAgentStart   = null;
                WebRequestAgentSuccess = null;
                WebRequestAgentFailure = null;
            }
            /// <summary>
            /// 初始化资源校验器的新实例。
            /// </summary>
            /// <param name="resourceManager">资源管理器。</param>
            public ResourceVerifier(ResourceManager resourceManager)
            {
                m_ResourceManager = resourceManager;
                m_VerifyInfos     = new List <VerifyInfo>();
                m_CachedHashBytes = new byte[CachedHashBytesLength];
                m_LoadReadWriteVersionListComplete = false;
                m_VerifyResourceLengthPerFrame     = 0;
                m_VerifyResourceIndex = 0;
                m_FailureFlag         = false;

                ResourceVerifyStart    = null;
                ResourceVerifySuccess  = null;
                ResourceVerifyFailure  = null;
                ResourceVerifyComplete = null;
            }
示例#13
0
        public static void LoadUIItem(string fileName, GameFrameworkAction <GameObject, string> action, string str)
        {
            GameEntry.Resource.LoadAsset(AssetUtility.GetUIItemAsset(fileName), new LoadAssetCallbacks(
                                             (assetName, asset, duration, userData) =>
            {
                Log.Info("Load UIItem prefab '{0}' OK.", assetName);

                action(asset as GameObject, str);
            },

                                             (assetName, status, errorMessage, userData) =>
            {
                Log.Error("Can not load UIItem prefab '{0}' error message '{1}'.", assetName, errorMessage);
                action(null, null);
            }));
        }
示例#14
0
        public void SetConfirUI(DialogParams dialogParams)
        {
            if (m_title != null)
            {
                m_title.text = dialogParams.Title;
            }

            if (m_content != null)
            {
                m_content.text = dialogParams.Message;
            }

            OnClickConfirm = dialogParams.OnClickConfirm;
            OnClickCancel  = dialogParams.OnClickCancel;
            m_UserData     = dialogParams.UserData;
        }
示例#15
0
        public override bool Select(GameObject go, GameFrameworkAction finish)
        {
            if (!m_IsComplete)
            {
                for (int i = 0; i < m_MapPuzzleDatas.Length; i++)
                {
                    if (m_MapPuzzleDatas[i].Select(go))
                    {
                        SelectSuccess();
                    }
                }
                m_IsComplete = IsAllComplete();
                if (m_IsComplete)
                {
                    ComplateFirst();
                }
            }
            else
            {
                if (m_IsPropComplete)
                {
                    return(true);
                }

                for (int i = 0; i < m_PropTouchObjs.Length; i++)
                {
                    if (m_PropTouchObjs[i] == go && !m_PropFlags[i])
                    {
                        m_PropFlags[i] = true;
                        SelectSuccess();
                        Scale(m_PropObjs[i]);

                        m_IsPropComplete = IsAllPropComplete();
                        if (m_IsPropComplete)
                        {
                            if (OnComplatre != null)
                            {
                                OnComplatre();
                            }
                        }
                    }
                }
            }
            return(false);
        }
示例#16
0
        protected override void OnClose(object userData)
        {
            if (m_PauseGame)
            {
                GameEntry.Base.ResumeGame();
            }

            m_CloseTime        = 0;
            m_TitleText.text   = string.Empty;
            m_MessageText.text = string.Empty;
            m_PauseGame        = false;
            m_RunOnce          = false;
            m_UserData         = null;

            m_OnFinish = null;

            base.OnClose(userData);
        }
示例#17
0
        /// <summary>
        /// 连接服务器
        /// </summary>
        /// <returns>The connect.</returns>
        /// <param name="serverIp">Server ip.</param>
        /// <param name="serverPort">Server port.</param>
        /// <param name="connectSuccessCallback">Connect callback.</param>
        /// <param name="connectFailedCallback">Connect failed callback.</param>
        public void Connect(string serverIp, int serverPort, GameFrameworkAction connectSuccessCallback, GameFrameworkAction connectFailedCallback)
        {
            m_ConnectSuccessDelegate = connectSuccessCallback;
            m_ConnectFailedDelegate  = connectFailedCallback;

            //采用TCP方式连接
            m_Socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

            //服务器IP地址
            IPAddress address = IPAddress.Parse(serverIp);

            //服务器端口
            IPEndPoint endpoint = new IPEndPoint(address, serverPort);

            //异步连接,连接成功调用connectCallback方法
            IAsyncResult result = m_Socket.BeginConnect(endpoint, new AsyncCallback(ConnectedSuccessCallback), m_Socket);

            //这里做一个超时的监测,当连接超过5秒还没成功表示超时
            bool success = result.AsyncWaitHandle.WaitOne(5000, true);

            if (!success)
            {
                //超时
                if (m_ConnectFailedDelegate != null)
                {
                    m_ConnectFailedDelegate();
                }
                Closed();
            }
            else
            {
                //与socket建立连接成功,开启线程接受服务端数据。
                m_IsStopReceive = false;
                m_ThreadReceive = new Thread(ReceiveSocket)
                {
                    IsBackground = true
                };
                m_ThreadReceive.Start();
            }
            if (m_RegisterResp != null)
            {
                m_RegisterResp();
            }
        }
示例#18
0
        protected override void OnOpen(object userData)
        {
            base.OnOpen(userData);

            DialogFormParams data = (DialogFormParams)userData;

            if (data == null)
            {
                Log.Warning("DialogFormParams is invalid.");
                return;
            }

            m_DialogMode = data.Mode;
            RefreshDialogMode();

            m_TitleText.text   = data.Title;
            m_MessageText.text = data.Message;

            m_PauseGame = data.PauseGame;
            RefreshPauseGame();

            m_UserData = data.UserData;

            if (m_ConfirmButton != null)
            {
                RefreshConfirmText(data.ConfirmText);
                m_OnClickConfirm = data.OnClickConfirm;
                m_ConfirmButton.onClick.Add(OnConfirmButtonClick);
            }

            if (m_CancelButton != null)
            {
                RefreshCancelText(data.CancelText);
                m_OnClickCancel = data.OnClickCancel;
                m_CancelButton.onClick.Add(OnCancelButtonClick);
            }

            if (m_OtherButton != null)
            {
                RefreshOtherText(data.OtherText);
                m_OnClickOther = data.OnClickOther;
                m_OtherButton.onClick.Add(OnOtherButtonClick);
            }
        }
            /// <summary>
            /// 初始化资源更新器的新实例
            /// </summary>
            /// <param name="resourceManager"></param>
            public ResourceUpdater(ResourceManager resourceManager)
            {
                m_ResourceManager                    = resourceManager;
                m_UpdateWaitingInfo                  = new List <UpdateInfo>();
                m_UpdateFailureInfo                  = new List <UpdateInfo>();
                m_DownloadManager                    = null;
                m_CheckResourcesComplete             = false;
                m_UpdateAllowed                      = false;
                m_GenerateReadWriteListLength        = 0;
                m_CurrentGenerateReadWriteListLength = 0;
                m_RetryCount    = 3;
                m_UpdatingCount = 0;

                ResourceUpdateStart       = null;
                ResourceUpdateChanged     = null;
                ResourceUpdateSuccess     = null;
                ResourceUpdateFailure     = null;
                ResourceUpdateAllComplete = null;
            }
示例#20
0
        /// <summary>
        /// 界面销毁
        /// </summary>
        protected override void OnDestroy()
        {
            luaOnDestroy?.Invoke();

            luaOnInit         = null;
            luaOnOpen         = null;
            luaOnClose        = null;
            luaOnPause        = null;
            luaOnResume       = null;
            luaOnCover        = null;
            luaOnReveal       = null;
            luaOnRefocus      = null;
            luaOnUpdate       = null;
            luaOnDepthChanged = null;
            luaOnDestroy      = null;
            m_luaForm.Dispose();

            base.OnDestroy();
        }
示例#21
0
 protected void SecondFinger(GameFrameworkAction secondEvent)
 {
     m_SlapEffect.gameObject.SetActive(true);
     m_SlapEffect.Rewind(() =>
     {
         m_SlapEffect.Rewind(() =>
         {
             m_SlapEffect.Rewind(() =>
             {
                 m_SlapEffect.Stop();
                 m_SlapEffect.gameObject.SetActive(false);
                 if (secondEvent != null)
                 {
                     secondEvent();
                 }
             });
         });
     });
 }
示例#22
0
        /// <summary>
        /// 界面销毁
        /// </summary>
        public override void Clear()
        {
            luaOnDestroy?.Invoke();

            luaOnInit         = null;
            luaOnOpen         = null;
            luaOnClose        = null;
            luaOnPause        = null;
            luaOnResume       = null;
            luaOnCover        = null;
            luaOnReveal       = null;
            luaOnRefocus      = null;
            luaOnUpdate       = null;
            luaOnDepthChanged = null;
            luaOnDestroy      = null;
            m_luaForm?.Dispose();

            base.Clear();
        }
示例#23
0
文件: Car.cs 项目: oulehui/Rplidar
        /// <summary>
        /// 移动笔刷
        /// </summary>
        /// <param name="paint_drum"></param>
        /// <param name="finish"></param>
        public void MoveTo(PaintDrum paint_drum, GameFrameworkAction finish)
        {
            paint_drum.BrushStopShake();
            Sequence ms    = DOTween.Sequence();
            Tween    move1 = paint_drum.BrushTransform.DOMove(transform.position + Vector3.left, 1).SetEase(Ease.Linear);
            Tween    move2 = paint_drum.BrushTransform.DOMoveX(transform.position.x + 1, 0.625f).SetLoops(4, LoopType.Yoyo);

            StartCoroutine(IEnumeratorBrush());
            move2.OnComplete(() =>
            {
                if (finish != null)
                {
                    finish();
                }
                m_ColorMask.enabled = true;
                paint_drum.InitBrush();
            });
            ms.Append(move1);
            ms.Append(move2);
        }
示例#24
0
            /// <summary>
            /// 初始化自定义网络频道的新实例。
            /// </summary>
            /// <param name="name">网络频道名称。</param>
            /// <param name="networkChannelHelper">网络频道辅助器。</param>
            public WebSocketChannel(string name, IWebSocketChannelHelper networkChannelHelper)
            {
                m_Name = name ?? string.Empty;
                m_NetworkChannelHelper = networkChannelHelper;
                m_ResetHeartBeatElapseSecondsWhenReceivePacket = false;
                m_HeartBeatInterval     = DefaultHeartBeatInterval;
                m_Socket                = null;
                m_heartbeatTime         = 0f;
                m_missingHeartBeatCount = 0;
                m_Active                = false;
                m_Disposed              = false;

                NetworkChannelConnected     = null;
                NetworkChannelClosed        = null;
                NetworkChannelSended        = null;
                NetworkChannelMissHeartBeat = null;
                NetworkChannelError         = null;

                networkChannelHelper.Initialize(this);
            }
示例#25
0
        protected override void OnOpen(object userData)
        {
            base.OnOpen(userData);

            DialogParams dialogParams = (DialogParams)userData;

            if (dialogParams == null)
            {
                Log.Warning("DialogParams is invalid.");
                return;
            }

            m_CloseTime        = dialogParams.CloseTime;
            m_TitleText.text   = dialogParams.Title;
            m_MessageText.text = dialogParams.Message;
            m_PauseGame        = dialogParams.PauseGame;
            RefreshPauseGame();
            m_UserData = dialogParams.UserData;
            m_OnFinish = dialogParams.OnFinish;
        }
示例#26
0
            /// <summary>
            /// 初始化资源更新器的新实例。
            /// </summary>
            /// <param name="resourceManager">资源管理器。</param>
            public ResourceUpdater(ResourceManager resourceManager)
            {
                m_ResourceManager                    = resourceManager;
                m_UpdateWaitingInfo                  = new List <UpdateInfo>();
                m_UpdateCandidateInfo                = new List <UpdateInfo>();
                m_CachedHashBytes                    = new byte[CachedHashBytesLength];
                m_DownloadManager                    = null;
                m_CheckResourcesComplete             = false;
                m_UpdatingResourceGroup              = null;
                m_GenerateReadWriteListLength        = 0;
                m_CurrentGenerateReadWriteListLength = 0;
                m_UpdateRetryCount                   = 3;
                m_UpdatingCount = 0;
                m_FailureFlag   = false;

                ResourceUpdateStart       = null;
                ResourceUpdateChanged     = null;
                ResourceUpdateSuccess     = null;
                ResourceUpdateFailure     = null;
                ResourceUpdateAllComplete = null;
            }
示例#27
0
            public DownloadAgent(IDownloadAgentHelper downloadAgentHelper)
            {
                if (downloadAgentHelper == null)
                {
                    throw new GameFrameworkException("Download agent helper is invalid.");
                }
                m_Helper           = downloadAgentHelper;
                m_Task             = null;
                m_FileStream       = null;
                m_WaitFlushSize    = 0;
                m_WaitTime         = 0;
                m_StartLength      = 0;
                m_DownloadedLength = 0;
                m_SavedLength      = 0;
                m_Disposed         = false;

                DownloadAgentStart   = null;
                DownloadAgentUpdate  = null;
                DownloadAgentSuccess = null;
                DownloadAgentFailure = null;
            }
示例#28
0
        public void OpenDialog(DialogFormParams data)
        {
            if (data == null)
            {
                Log.Warning("DialogFormParams is invalid.");
                return;
            }

            m_DialogMode = data.Mode;
            RefreshDialogMode();

            m_TitleText.text   = data.Title;
            m_MessageText.text = data.Message;

            m_PauseGame = data.PauseGame;
            RefreshPauseGame();

            m_UserData = data.UserData;

            if (m_ConfirmButton != null)
            {
                RefreshConfirmText(data.ConfirmText);
                m_OnClickConfirm = data.OnClickConfirm;
                m_ConfirmButton.onClick.AddListener(OnConfirmButtonClick);
            }

            if (m_CancelButton != null)
            {
                RefreshCancelText(data.CancelText);
                m_OnClickCancel = data.OnClickCancel;
                m_CancelButton.onClick.AddListener(OnCancelButtonClick);
            }

            if (m_OtherButton != null)
            {
                RefreshOtherText(data.OtherText);
                m_OnClickOther = data.OnClickOther;
                m_OtherButton.onClick.AddListener(OnOtherButtonClick);
            }
        }
            /// <summary>
            /// 初始化网络频道的新实例。
            /// </summary>
            /// <param name="name">网络频道名称。</param>
            /// <param name="networkHelper">网络辅助器。</param>
            public NetworkChannel(string name, INetworkHelper networkHelper)
            {
                m_Name            = name ?? string.Empty;
                m_NetworkHelper   = networkHelper;
                m_NetworkType     = NetworkType.Unknown;
                m_MaxPacketLength = DefaultMaxPacketLength;
                m_ResetHeartBeatElapseSecondsWhenReceivePacket = false;
                m_HeartBeatInterval = DefaultHeartBeatInterval;
                m_Socket            = null;
                m_ReceiveState      = null;
                m_HeartBeatState    = new HeartBeatState();
                m_Active            = false;
                m_Disposed          = false;

                NetworkChannelConnected     = null;
                NetworkChannelClosed        = null;
                NetworkChannelSended        = null;
                NetworkChannelReceived      = null;
                NetworkChannelMissHeartBeat = null;
                NetworkChannelError         = null;
                NetworkChannelCustomError   = null;
            }
示例#30
0
        protected void FirstFinger(GameFrameworkAction firstEvent)
        {
            m_Finger.gameObject.SetActive(true);
            Vector3 pos = m_Finger.localPosition + Vector3.down * 20;

            m_Finger.localPosition = pos;
            //Finger.DOLocalMoveY(pos.y + 20, 0.5f).SetLoops(3, LoopType.Yoyo);
            Sequence sequence = DOTween.Sequence();

            for (int i = 0; i < 3; i++)
            {
                Tween move_up   = m_Finger.DOLocalMoveY(pos.y + 20, 0.5f);
                Tween move_down = m_Finger.DOLocalMoveY(pos.y - 20, 0.5f);
                sequence.Append(move_up);
                sequence.Append(move_down);
            }
            Tween move = m_Finger.DOLocalMoveY(pos.y + 20, 0.5f).OnComplete(() =>
            {
                m_Finger.gameObject.SetActive(false);
                Slap.gameObject.SetActive(true);
                Slap.Rewind(() =>
                {
                    Slap.Rewind(() =>
                    {
                        Slap.Rewind(() =>
                        {
                            Slap.Stop();
                            Slap.gameObject.SetActive(false);
                            if (firstEvent != null)
                            {
                                firstEvent();
                            }
                        });
                    });
                });
            });

            sequence.Append(move);
        }