/// <summary>
 /// 初始化打开界面成功事件的新实例。
 /// </summary>
 /// <param name="e">内部事件。</param>
 public OpenUIFormSuccessEventArgs(GameFramework.UI.OpenUIFormSuccessEventArgs e)
 {
     UIFormAssetName = e.UIFormAssetName;
     UIForm          = (UIForm)e.UIForm;
     Duration        = e.Duration;
     UserData        = e.UserData;
 }
示例#2
0
        /// <summary>
        /// 填充打开界面成功事件。
        /// </summary>
        /// <param name="e">内部事件。</param>
        /// <returns>打开界面成功事件。</returns>
        public OpenUIFormSuccessEventArgs Fill(GameFramework.UI.OpenUIFormSuccessEventArgs e)
        {
            UIForm   = (UIForm)e.UIForm;
            Duration = e.Duration;
            UserData = e.UserData;

            return(this);
        }
示例#3
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        /// <summary>
        /// 创建打开界面成功事件。
        /// </summary>
        /// <param name="e">内部事件。</param>
        /// <returns>创建的打开界面成功事件。</returns>
        public static OpenUIFormSuccessEventArgs Create(GameFramework.UI.OpenUIFormSuccessEventArgs e)
        {
            OpenUIFormSuccessEventArgs openUIFormSuccessEventArgs = ReferencePool.Acquire <OpenUIFormSuccessEventArgs>();

            openUIFormSuccessEventArgs.UIForm   = (UIForm)e.UIForm;
            openUIFormSuccessEventArgs.Duration = e.Duration;
            openUIFormSuccessEventArgs.UserData = e.UserData;
            return(openUIFormSuccessEventArgs);
        }
示例#4
0
 /// <summary>
 /// 初始化打开界面成功事件的新实例。
 /// </summary>
 /// <param name="e">内部事件。</param>
 public OpenUIFormSuccessEventArgs(GameFramework.UI.OpenUIFormSuccessEventArgs e)
 {
     UIFormAssetName = e.UIFormAssetName;
     UIForm          = e.UIForm as UIForm;
     UserData        = e.UserData;
 }