/// <summary> /// 初始化打开界面成功事件的新实例。 /// </summary> /// <param name="e">内部事件。</param> public OpenUIFormSuccessEventArgs(GameFramework.UI.OpenUIFormSuccessEventArgs e) { UIFormAssetName = e.UIFormAssetName; UIForm = (UIForm)e.UIForm; Duration = e.Duration; UserData = e.UserData; }
/// <summary> /// 填充打开界面成功事件。 /// </summary> /// <param name="e">内部事件。</param> /// <returns>打开界面成功事件。</returns> public OpenUIFormSuccessEventArgs Fill(GameFramework.UI.OpenUIFormSuccessEventArgs e) { UIForm = (UIForm)e.UIForm; Duration = e.Duration; UserData = e.UserData; return(this); }
/// <summary> /// 创建打开界面成功事件。 /// </summary> /// <param name="e">内部事件。</param> /// <returns>创建的打开界面成功事件。</returns> public static OpenUIFormSuccessEventArgs Create(GameFramework.UI.OpenUIFormSuccessEventArgs e) { OpenUIFormSuccessEventArgs openUIFormSuccessEventArgs = ReferencePool.Acquire <OpenUIFormSuccessEventArgs>(); openUIFormSuccessEventArgs.UIForm = (UIForm)e.UIForm; openUIFormSuccessEventArgs.Duration = e.Duration; openUIFormSuccessEventArgs.UserData = e.UserData; return(openUIFormSuccessEventArgs); }
/// <summary> /// 初始化打开界面成功事件的新实例。 /// </summary> /// <param name="e">内部事件。</param> public OpenUIFormSuccessEventArgs(GameFramework.UI.OpenUIFormSuccessEventArgs e) { UIFormAssetName = e.UIFormAssetName; UIForm = e.UIForm as UIForm; UserData = e.UserData; }