private void OnConnected(object sender, GameEventArgs e) { NetworkConnectedEventArgs ne = (NetworkConnectedEventArgs)e; // 发送消息给服务端 m_Channel.Send(new CSHello() { Name = "服务器你好吗?", }); }
public void SendMsg(CSPacketBase msg) { if (IsConnectedToServer && m_NetworkChannel.Connected) { m_NetworkChannel.Send(msg); } else { Debug.LogError("m_NetworkChannel.Connected:" + m_NetworkChannel.Connected); GameEntry.UI.AddTips("服务器未连接"); ConnectServer(); } }
public static void send(PacketBase packet) { m_Channel.Send(packet); }