示例#1
0
    static int set_Language(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityGameFramework.Runtime.LocalizationComponent obj = (UnityGameFramework.Runtime.LocalizationComponent)o;
            GameFramework.Localization.Language arg0             = (GameFramework.Localization.Language)ToLua.CheckObject(L, 2, typeof(GameFramework.Localization.Language));
            obj.Language = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index Language on a nil value" : e.Message));
        }
    }
示例#2
0
    static int get_SystemLanguage(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityGameFramework.Runtime.LocalizationComponent obj = (UnityGameFramework.Runtime.LocalizationComponent)o;
            GameFramework.Localization.Language ret = obj.SystemLanguage;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index SystemLanguage on a nil value" : e.Message));
        }
    }