static int set_Language(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityGameFramework.Runtime.LocalizationComponent obj = (UnityGameFramework.Runtime.LocalizationComponent)o; GameFramework.Localization.Language arg0 = (GameFramework.Localization.Language)ToLua.CheckObject(L, 2, typeof(GameFramework.Localization.Language)); obj.Language = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index Language on a nil value" : e.Message)); } }
static int get_SystemLanguage(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityGameFramework.Runtime.LocalizationComponent obj = (UnityGameFramework.Runtime.LocalizationComponent)o; GameFramework.Localization.Language ret = obj.SystemLanguage; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index SystemLanguage on a nil value" : e.Message)); } }