public new void Render() { base.Render(); float w = width / (float)label.getRenderString().Length / 3.5f; if (.52f * w > .13f * height) { w = .13f * height / .52f; } label.RenderString(label.getRenderString(), xCoords[0] / 10, (yOffset - w * 2.6f) / 20, w); }
public void Render() { label.RenderString(label.getRenderString(), xOffset, yOffset, size); }