示例#1
0
 /// <summary>
 /// Ends the game. if in debug mode writes the XML file, if not gets the next level. used after checking should load next level not upload
 /// </summary>
 public void EndGameMoveOn()
 {
     print("end game clicked");
     //end of the round, player has clicked continue
     if (!_debugMode)
     {
         _flowScript.GetNextLevel();
     }
     else
     {
         //if in debug mode write the event list file
         _trackingManager.XMLWriteEventList(controls);
     }
 }
示例#2
0
 //these control if you should get the next level or close the game
 public void OnClickedAgree()
 {
     //move to the first game level
     _gameFlow.GetNextLevel();
 }