public void OnInput(InputEvent inputEvent) { if (inputEvent.Key.Key != ConsoleKey.Enter) { return; } switch (_textBox.Text.ToLower()) { case "reset": case "retry": _gameFlow.GenerateNewGame(); _inputReactionCallbacks.HandleReset(); break; case "exit": _inputReactionCallbacks.Stop(); break; default: HandleShotInput(); break; } _textBox.Text = string.Empty; inputEvent.Handled = true; }
public void GenerateNewGame_HasFactoryMethod_FactoryMethodUsed() { var factoryMethodCalled = false; IHandlePlayerInteraction FactoryMethodMock() { factoryMethodCalled = true; return(_interactionHandlerMock.Object); } var sut = new GameFlowFacade(_boardViewUpdaterMock.Object, FactoryMethodMock); sut.GenerateNewGame(); factoryMethodCalled.Should().BeTrue(); _boardViewUpdaterMock.Verify(u => u.ResetGame()); }