void Die() { GameFlow.CheckPlayersLeft(); Instantiate(explodeParticle, gameObject.transform.position, Quaternion.identity); this.photonView.RPC("DestroyPlayer", RpcTarget.OthersBuffered); Destroy(this.gameObject); }
void DestroyPlayer(PhotonMessageInfo info) { Instantiate(explodeParticle, info.photonView.gameObject.transform.position, Quaternion.identity); Destroy(info.photonView.gameObject); GameFlow.CheckPlayersLeft(); }