public Master() { Name = "Master"; SpriteSheet = "5"; GaveFish = GameFlags.GetVariable <bool>(GaveFishVariable); }
public SwitchNpcEntity(string flag, Vector2 startPosition, Vector2 endPosition) { AlreadyMoved = GameFlags.GetVariable <bool>(flag); Position = AlreadyMoved ? endPosition : startPosition; EndPosition = endPosition; }