public void TestFixedGameStepGreaterThanFixedTime() { GameFixedUpdate gameFixedUpdate = new GameFixedUpdate(); gameFixedUpdate.FixedStepTime = 0.05f; gameFixedUpdate.Init(); gameFixedUpdate.Update(0.051f); Assert.That(gameFixedUpdate.CurrentGameFrame, Is.EqualTo(1)); }
public void TestNoFixedUpdateIfNotEnoughTime() { var gameLogic = new TestGameStep.GameStepEngineMock(); GameFixedUpdate gameUpdate = new GameFixedUpdate(); gameUpdate.FixedStepTime = 0.1f; gameUpdate.SetGameLogic(gameLogic); gameUpdate.Update(0.09f); Assert.That(gameLogic.UpdateTimes, Is.EqualTo(0)); }
public void TestDoubleTimeIncreasesTwoFixedUpdates() { var gameLogic = new TestGameStep.GameStepEngineMock(); GameFixedUpdate gameUpdate = new GameFixedUpdate(); gameUpdate.FixedStepTime = 0.1f; gameUpdate.SetGameLogic(gameLogic); gameUpdate.Update(0.1f * 2); Assert.That(gameLogic.lastFrame, Is.EqualTo(1)); Assert.That(gameLogic.lastDt, Is.EqualTo(0.1f).Within(0.001f)); }
public void TestFixedGameStepEngineCalled() { GameFixedUpdate gameFixedUpdate = new GameFixedUpdate(); GameStepEngineMock gameStepEngine = new GameStepEngineMock(); gameFixedUpdate.SetGameLogic(gameStepEngine); gameFixedUpdate.FixedStepTime = 0.05f; gameFixedUpdate.Init(); gameFixedUpdate.Update(0.078f); Assert.That(gameStepEngine.lastDt, Is.EqualTo(0.05f)); Assert.That(gameStepEngine.lastFrame, Is.EqualTo(0)); }
public void TestFixedGameStepTwoUpdates() { GameFixedUpdate gameFixedUpdate = new GameFixedUpdate(); gameFixedUpdate.FixedStepTime = 0.05f; gameFixedUpdate.Init(); gameFixedUpdate.Update(0.01f); Assert.That(gameFixedUpdate.CurrentGameFrame, Is.EqualTo(0)); gameFixedUpdate.Update(0.045f); Assert.That(gameFixedUpdate.CurrentGameFrame, Is.EqualTo(1)); }
public void TestFramesStartsZeroIndexed() { var gameLogic = new TestGameStep.GameStepEngineMock(); GameFixedUpdate gameUpdate = new GameFixedUpdate(); gameUpdate.FixedStepTime = 0.1f; gameUpdate.SetGameLogic(gameLogic); gameUpdate.Update(0.1f); Assert.That(gameLogic.lastFrame, Is.EqualTo(0)); gameUpdate.Update(0.1f); Assert.That(gameLogic.lastFrame, Is.EqualTo(1)); }
public ReplayController(GameFixedUpdate gameFixedUpdate, ChecksumProvider checksumProvider, ReplayView recorderView, Commands commands, Replay replay) { _recording = true; _checksumProvider = checksumProvider; _replay = replay; // _replay = new ReplayBase (checksumProvider); _gameFixedUpdate = gameFixedUpdate; _recorderView = recorderView; _commands = commands; if (_recorderView != null) { _recorderView.SetReplay(this); } _replayRecorder = new ReplayRecorder(_replay, _commands); _replayPlayer = new ReplayPlayer(_replay, _commands); }
private void FixedUpdate() { GameFixedUpdate?.Invoke(); }