private void ProjectOnNpcChanged(object sender, GameFileChangedEventArgs args) { var nodeToChange = treeProject.FindNode($"Default\\Game Data\\Npcs\\{args.OldFile.Name}"); nodeToChange.Tag = args.NewFile; this.UpdateNode(nodeToChange, args.NewFile.Name); this.FileChanged?.Invoke(this, args); }
private void ProjectOnDialogueChanged(object sender, GameFileChangedEventArgs e) { throw new NotImplementedException(); }