示例#1
0
        private void ProjectOnNpcChanged(object sender, GameFileChangedEventArgs args)
        {
            var nodeToChange = treeProject.FindNode($"Default\\Game Data\\Npcs\\{args.OldFile.Name}");

            nodeToChange.Tag = args.NewFile;
            this.UpdateNode(nodeToChange, args.NewFile.Name);

            this.FileChanged?.Invoke(this, args);
        }
示例#2
0
 private void ProjectOnDialogueChanged(object sender, GameFileChangedEventArgs e)
 {
     throw new NotImplementedException();
 }