private void Start() { gfm = FindObjectOfType <GameFeelManager>(); rb = GetComponentInParent <Rigidbody2D>(); cc = GetComponentInParent <CharacterController2D>(); ss = GetComponentInParent <SwordSwing>(); }
// Use this for initialization void Start() { rb = GetComponentInParent <Rigidbody2D>(); aud = FindObjectOfType <AudioManager>(); decceleration = maxVelocity / deccelerationTime; gfm = FindObjectOfType <GameFeelManager>(); }
// Use this for initialization void Start() { cc = GetComponent <CharacterController2D>(); audioManager = FindObjectOfType <AudioManager>(); sf = GetComponent <ScreenFreeze>(); gfm = FindObjectOfType <GameFeelManager>(); }
private void Start() { rb = GetComponent <Rigidbody2D>(); boxColl = GetComponent <BoxCollider2D>(); scale = GetComponentInChildren <EnemyScaling>(); audioManager = FindObjectOfType <AudioManager>(); gfm = FindObjectOfType <GameFeelManager>(); }
// Use this for initialization void Start() { rb = GetComponent <Rigidbody2D>(); boxColl = GetComponent <BoxCollider2D>(); scale = GetComponentInChildren <ScaleWithVelocity>(); swordSwing = GetComponent <SwordSwing>(); audioManager = FindObjectOfType <AudioManager>(); gfm = FindObjectOfType <GameFeelManager>(); SetupMoveAndJumpSpeed(); }
// Use this for initialization void Awake() { if (instance == null) { instance = this; } else { Destroy(this.gameObject); return; } DontDestroyOnLoad(this.gameObject); }
private void Awake() { gfm = FindObjectOfType <GameFeelManager>(); }
private void Start() { rb = GetComponentInParent <Rigidbody2D>(); eb = GetComponentInParent <EnemyBehavior>(); gfm = FindObjectOfType <GameFeelManager>(); }
private void Start() { gfm = FindObjectOfType <GameFeelManager>(); notShakenCam = transform.position; }
private void Start() { gfm = FindObjectOfType <GameFeelManager>(); }
private void Start() { audioManager = FindObjectOfType <AudioManager>(); gfm = FindObjectOfType <GameFeelManager>(); }