public ServerQueryLogic(GameExtensionPool gameExtensions) { this.gameExtensions = gameExtensions; // fake a completed request this.currentRequest = new UpdateRequest(0, 0, 500, gameExtensions.Get(0)); this.currentRequest.PendingTasks = new CountdownEvent(1); this.currentRequest.PendingTasks.Signal(); }
public void LoadFromIni(IniFile iniFile, IniFile.Section ini, GameExtensionPool pool) { this.Source = (SourceType) ini.GetInt("Type"); this.MasterServer = ini.GetString("MasterServer") ?? "hl2master.steampowered.com:27011"; this.InitialGameID = ini.GetInt("InitialGameID"); this.FilterMod = ini.GetString("FilterMod"); this.FilterMap = ini.GetString("FilterMap"); this.TagsInclude = ini.GetString("TagsInclude"); this.TagsExclude = ini.GetString("TagsExclude"); this.GetEmptyServers = ini.GetBool("GetEmptyServers", true); this.GetFullServers = ini.GetBool("GetFullServers", true); this.MasterServerQueryLimit = ini.GetInt("MasterServerQueryLimit", 500); this.GridFilter = ini.GetString("GridFilter"); var layout = ini.GetString("GridLayout"); if (!string.IsNullOrEmpty(layout)) this.ServerGridLayout = new MemoryStream(Convert.FromBase64String(layout)); this.gameExtension = pool.Get((Game) this.InitialGameID); if (this.Source == SourceType.CustomList) { this.servers = new List<ServerRow>(); // new config format var sec = iniFile.GetSection(ini.Name + "_Servers"); if (sec != null) { foreach (var key in sec.Keys) { var row = new ServerRow(Ip4Utils.ParseEndpoint(key), this.gameExtension); row.CachedName = sec.GetString(key); this.servers.Add(row); } } else { // old config format var oldSetting = ini.GetString("Servers") ?? ""; foreach (var server in oldSetting.Split('\n', ' ')) { var s = server.Trim(); if (s == "") continue; this.servers.Add(new ServerRow(Ip4Utils.ParseEndpoint(s), this.gameExtension)); } } } }