//update time UI for Revised Alpha private void UpdateTimeText(GameEventsScript.TimeData data) { int timerSeconds; if (data.time > 999) { timerSeconds = 999; } else { timerSeconds = (int)(data.time); } timer.text = timerSeconds.ToString(); }
//provide time for gameover event private void SetTime(GameEventsScript.TimeData data) { gameOverTimer = data.time; }