public AmmoCrate(RenderObject rep) : base(rep) { SetRotation(Vector3.Zero); //TODO: Load from xml (not there yet)? SetSize(new Vector3(36, 44, 0)); AmmoCrateCollectEventList = new GameEventList(); }
public Trap(RenderObject closedTrapRep, RenderObject openTrapRep, Character owner) : base(openTrapRep) { this.closedTrapRep = closedTrapRep; this.openTrapRep = openTrapRep; this.Owner = owner; SetRotation(Vector3.Zero); //TODO: Load from xml (not there yet)? SetSize(new Vector3(60, 35, 0)); TrapTouchEventList = new GameEventList(); TrapCollectEventList = new GameEventList(); }
public void BeginEventTest(GameEventList eventList) { if (gameObject.active == false) { gameObject.SetActive(true); } _GameEvent = eventList.GetSelectedEvent(); BeginEvent(); }
void OnGUI() { if (GUILayout.Button("Create New List")) { eventList = ScriptableObject.CreateInstance <GameEventList>(); List <GameEventTable> eventTables = new List <GameEventTable>(); AssetDatabase.CreateAsset(eventList, path); AssetDatabase.SaveAssets(); } if (GUI.changed) { EditorUtility.SetDirty(eventList); } }
void Start() { _gameEvents = JsonUtility.FromJson <GameEventList>(gameEventsFile.text); foreach (GameEvent ge in _gameEvents.events) { if (ge.triggered) { _triggeredEvents.Add(ge); } else { _randomEvents.Add(ge); } } eventScript = EventScreenScript.Instance(); eventScript.StartEvent(GetEventByID(0)); //Starts introductory event }
public Treasure(RenderObject rep) : base(rep) { SetRotation(Vector3.Zero); //TODO: Load from xml (not there yet)? Sprite sprite = rep as Sprite; if (sprite != null) { SetSize(new Vector3(sprite.Texture.Width, sprite.Texture.Height, 0f)); } else { //TODO :set size if treasure isn't represented by a sprite } TreasureCollectEventList = new GameEventList(); }
public Foliage(RenderObject rep, Scene scene, Vector3 positionForContent) : base(rep) { CharacterCutEventList = new GameEventList(); Active = true; this.scene = scene; this.random = scene.Random; spritesheet = rep as Spritesheet; Moving = spritesheet != null; this.PositionForContent = positionForContent; if (Moving) { animNumber = 1 + random.Next(3); animDuration = spritesheet.GetAnimation("Undergrowth0" + animNumber).Duration + 1000 + random.Next(3000); animRestartCounter = 0f; } }
public void AddEvent (GameEvent e) { if (e == null || e.eventName == "") return; GameEventList eventList; if (_eventMap.ContainsKey(e.eventName)) { eventList = _eventMap[e.eventName]; eventList.AddEvent(e); } else { eventList = new GameEventList(); eventList.AddEvent(e); _eventMap.Add(e.eventName, eventList); } }
public int this[string eventType] { get { var e = GameEventList.Find((ge) => { return(ge.EventType == eventType); }); return(e == null ? 0 : e.Severity); } set { var e = GameEventList.Find((ge) => { return(ge.EventType == eventType); }); if (e == null) { GameEventList.Add(new GameEvent { EventType = eventType, Severity = value }); } else { e.Severity = value; } } }
public override void InitCharacter(Vector3 position) { var playerIndex = ((Player)possessedBy)?.GetPlayerIndex(); if (playerIndex != null) { Rectangle characterStartPos = scene.CharacterStartPos[(int)playerIndex]; SetSize(new Vector3(characterStartPos.Width, characterStartPos.Height, 0f)); } else { // i.e. for AI if (rep is Spritesheet) { Spritesheet repSpritesheet = (Spritesheet)rep; rep.SetSize(new Vector3(repSpritesheet.SpriteWidth, repSpritesheet.SpriteHeight, 0f)); SetSize(new Vector3(repSpritesheet.SpriteWidth, repSpritesheet.SpriteHeight, 0f)); } } SetPosition(position); CharacterPhysics = new CharacterPhysics(this, position, size, HitboxOffset, scene); (rep as Spritesheet)?.SetVisibilityLayer(1, false); skillShoot = new SkillShoot(scene, this, CharacterPhysics, CharacterConfig.SKILL_COOLDOWN_SHOOT); skillCut = new SkillCut(scene, this, CharacterPhysics, CharacterConfig.SKILL_COOLDOWN_CUT); skillCollect = new SkillCollect(scene, this, CharacterPhysics, CharacterConfig.SKILL_COOLDOWN_COLLECT); skillTrap = new SkillTrap(scene, this, this.CharacterPhysics, CharacterConfig.SKILL_COOLDOWN_TRAP); characterTreasureLostEventList = new GameEventList(); TrapDropEventList = new GameEventList(); AddTrap(); }
void OnEnable() { eventList = AssetDatabase.LoadAssetAtPath(path, typeof(GameEventList)) as GameEventList; }