private void UpdateDrawing() { if (_actions.Get(EControllerBtns.Sure).WasPressed) { GameEventCenter.Send(GameEvent.UI_NextChat); } }
private void UpdateMenu() { if (_actions.Get(EControllerBtns.Up).WasPressed) { GameEventCenter.Send(GameEvent.UI_Up); } if (_actions.Get(EControllerBtns.Down).WasPressed) { GameEventCenter.Send(GameEvent.UI_Down); } if (_actions.Get(EControllerBtns.Left).WasPressed) { GameEventCenter.Send(GameEvent.UI_Left); } if (_actions.Get(EControllerBtns.Right).WasPressed) { GameEventCenter.Send(GameEvent.UI_Right); } if (_actions.Get(EControllerBtns.Sure).WasPressed) { GameEventCenter.Send(GameEvent.UI_Sure); } if (_actions.Get(EControllerBtns.Cancel).WasPressed) { GameEventCenter.Send(GameEvent.UI_Back); } }
private void OnDead() { if (IsDead) { return; } IsDead = true; //音效 Sound.PlayUiAudioOneShot(Deploy.deadSound); //特效 EffectFactory.PlayEffectOnce(Deploy.deadEffect, transform.position); //播放shader特效 StageCamera2D.Instance.PlayDeadEffect(transform.position); //销毁僚机 SupportMgr.Clear(); //销毁自己 Destroy(gameObject); //发事件 GameEventCenter.Send(GameEvent.OnPlayerDead); //销毁子弹 BulletExplosion.Create(transform.position, 0.3f); }
private static IEnumerator LoadImpl(StageDeploy deploy, Action <StageBase> finishAction) { StageBase gameScene = null; yield return(UnloadCurrentScene()); var sceneName = Path.GetFileNameWithoutExtension(deploy.resource); #if UNITY_EDITOR yield return(SceneManager.LoadSceneAsync(sceneName, LoadSceneMode.Additive)); #else yield return(ResourceMgr.LoadScene(deploy.resource, LoadSceneMode.Additive)); #endif CurrentSceneName = sceneName; SceneManager.SetActiveScene(SceneManager.GetSceneByName(sceneName)); GameEventCenter.Send(GameEvent.OnSceneChange); //挂脚本 var typeScene = GetSceneType(deploy.levelClass); var sceneObject = new GameObject("GameScene"); var scene = sceneObject.AddComponent(typeScene) as StageBase; scene.Deploy = deploy; yield return(scene.Init()); finishAction?.Invoke(gameScene); }
private IEnumerator DoBossDead() { //对话配置 var dialogDeploy = DialogMgr.GetBossDialog(StageMgr.MainPlayer.Deploy.id, Deploy.id, false); //隐藏血条 SetHpHudActive(false); //bossMark隐藏 UIBattle.SetBossMarkActive(false); yield return(new WaitForSeconds(0.3f)); //震屏 if (StageCamera2D.Instance) { StageCamera2D.Instance.Shake(0.7f, 1.2f); } if (StageCamera3D.Instance) { StageCamera3D.Instance.Shake(0.7f, 1.2f); } Sound.PlayUiAudioOneShot(105); //播放shader特效 StageCamera2D.Instance.PlayDeadEffect(transform.position); //隐藏renderer MainRenderer.enabled = false; if (_bossCircle) { _bossCircle.SetActiveSafe(false); } yield return(new WaitForSeconds(0.7f)); //尝试显示对话 if (dialogDeploy != null) { var list = DialogMgr.GetDrawList(dialogDeploy.dialogId); UIDrawingChat.Show(list, null, () => { GameEventCenter.Send(GameEvent.OnEnemyDie); }); } else { GameEventCenter.Send(GameEvent.OnEnemyDie); } yield return(new WaitForSeconds(0.3f)); Destroy(gameObject); }
protected virtual void OnDead() { //特效 EffectFactory.PlayEffectOnce(Deploy.deadEffect, transform.position); Sound.PlayUiAudioOneShot(104); GameEventCenter.Send(GameEvent.OnEnemyDie); Destroy(gameObject); }
public void OnGraze() { if (Time.time - _lastGrazeTime > GrazeCd) { _lastGrazeTime = Time.time; //播放特效 EffectFactory.PlayEffectOnce("effects_tex/prefab/Graze.prefab", transform.position); //播放音效 Sound.PlayUiAudioOneShot(109, true); } //事件 GameEventCenter.Send(GameEvent.OnGraze); }
private static void CalcTimeScale() { //Debug.Log("SetTimeScale:" + timeScaleBulletTime + "*" + timeScaleForRunCover + "*" + timeScaleForPause); Time.timeScale = timeScaleBulletTime * timeScaleForPause; GameEventCenter.Send(GameEvent.TimeScaleChanged, Time.timeScale); }