void Update() { if (!tutorial_mode) { if (choice_mode == true) { if (Input.GetKeyDown(KeyCode.UpArrow) || Input.GetKeyDown(KeyCode.W)) { if (cursor < choices.Length - 1) { source.PlayOneShot(choose, 1); cursor += 1; transform.Find("Pointer").transform.GetComponent<RectTransform>().anchorMin = new Vector2(.50f, .235f + .1f * cursor); transform.Find("Pointer").transform.GetComponent<RectTransform>().anchorMax = new Vector2(.56f, .31f + .1f * cursor); } } else if (Input.GetKeyDown(KeyCode.DownArrow) || Input.GetKeyDown(KeyCode.S)) { if (cursor > 0) { source.PlayOneShot(choose, 1); cursor -= 1; transform.Find("Pointer").transform.GetComponent<RectTransform>().anchorMin = new Vector2(.50f, .235f + .1f * cursor); transform.Find("Pointer").transform.GetComponent<RectTransform>().anchorMax = new Vector2(.56f, .31f + .1f * cursor); } } else if (Input.GetKeyDown(KeyCode.Space)) { done = true; GameEventArgs g = new GameEventArgs(); g.DialogueBox = this; if (choices[cursor].setbool != null) { gameManager.SetData(choices[cursor].setbool, true); } if (choices[cursor].setDayBool != null) { gameManager.SetData(choices[cursor].setDayBool, true); } if (choices[cursor].CEA.ChoiceAction != ContinueTutorialDialogue) { if (!gameManager.playerData.DialogueHistory.ContainsKey(choices[cursor].CEA.IDNum + "," + choices[cursor].CEA.DialogueID + "," + cursor)) { gameManager.playerData.DialogueHistory.Add(choices[cursor].CEA.IDNum + "," + choices[cursor].CEA.DialogueID + "," + cursor, true); } } if (choices[cursor].removeitem != null) { gameManager.dayData.removeItem(choices[cursor].removeitem); } if (choices[cursor].CEA != null) { g.ConvertChoiceEventArgs(choices[cursor].CEA); g.DialogueBox = this; choice_mode = false; Interactable.Action oldaction = g.ChoiceAction; EventManager.NotifyDialogChoiceMade(this, g); if (!(oldaction == continueDialogue || oldaction == ContinueTutorialDialogue)) { gameObject.GetComponent<AudioSource>().enabled = true; EventManager.NotifySpaceBar(this, new GameEventArgs()); } } else { EventManager.NotifyDialogChoiceMade(this, new GameEventArgs()); EventManager.NotifySpaceBar(this, new GameEventArgs()); } } } else if (choice_mode == false && Input.GetKeyDown(KeyCode.Space)) { if (Dialog != null) { if (Dialog.CEA != null) { GameEventArgs g = new GameEventArgs(); g.ConvertChoiceEventArgs(Dialog.CEA); g.DialogueBox = this; Interactable.Action oldaction = Dialog.CEA.ChoiceAction; EventManager.NotifyDialogChoiceMade(this, g); if (!(oldaction == continueDialogue || oldaction == ContinueTutorialDialogue)) { gameObject.GetComponent<AudioSource>().enabled = true; EventManager.NotifySpaceBar(this, new GameEventArgs()); } } else { if (Dialog.choices != null) { EventManager.NotifyDialogChoiceMade(this, new GameEventArgs()); } EventManager.NotifySpaceBar(this, new GameEventArgs()); } } else { EventManager.NotifySpaceBar(this, new GameEventArgs()); } } } }