public GameEngine( IGraphicsService graphicsService, GameEntityUpdateEngine engine, ILogger logger) { _graphicsService = graphicsService; _engine = engine; _logger = logger; _starSpriteProvider = new StarSpriteProvider(_graphicsService); }
static void Main(string[] args) { var logger = LoggerFactory.GetLogger(); logger.Information("===== Запуск ====="); using (IGraphicsService graphicsService = new GraphicsService(logger)) { if (graphicsService.TryInitialize()) { var blockMoveEngine = new GameEntityUpdateEngine(); var gameEngine = new GameEngine(graphicsService, blockMoveEngine, logger); gameEngine.CreateNew(); try { var quit = false; while (!quit) { while (SDL2.SDL.SDL_PollEvent(out SDL2.SDL.SDL_Event sdlEvent) != 0) { if (sdlEvent.type == SDL2.SDL.SDL_EventType.SDL_QUIT) { quit = true; break; } } gameEngine.Update(); } } finally { blockMoveEngine = null; } } } logger.Information("===== Останов ====="); }