/// <summary> /// The host is always the red player and always on the left side /// </summary> public void Initialize() { Entity local; Entity remote; this.connectionManager = gameManager.NetworkConnectionManager; var HostPosition = new Vector3(10, 45, -10); var ClientPosition = new Vector3(-100, 45, 10); if (connectionManager.IsHost) { local = GameEntityFactory.NewLocalPlayer("Models/Blob", 0, HostPosition, new Vector3(0, 0, -150), viewport.AspectRatio, true, AssetManager.Instance.CreateTexture(Color.Red, gameManager.game.GraphicsDevice)); GameEntityFactory.NewParticleSettingsEntity(local, 10, 1, "smoke"); remote = GameEntityFactory.NewBasePlayer("Models/Blob", 1, ClientPosition, AssetManager.Instance.CreateTexture(Color.Blue, gameManager.game.GraphicsDevice), GameEntityFactory.REMOTE_PLAYER); } else { local = GameEntityFactory.NewLocalPlayer("Models/Blob", 0, ClientPosition, new Vector3(0, 0, -150), viewport.AspectRatio, true, AssetManager.Instance.CreateTexture(Color.Blue, gameManager.game.GraphicsDevice)); GameEntityFactory.NewParticleSettingsEntity(local, 10, 1, "smoke"); remote = GameEntityFactory.NewBasePlayer("Models/Blob", 1, HostPosition, AssetManager.Instance.CreateTexture(Color.Red, gameManager.game.GraphicsDevice), GameEntityFactory.REMOTE_PLAYER); } GameEntityFactory.NewOutOfBounds(new Vector3(-10000, -1000, -10000), new Vector3(10000, -50, 10000)); NetworkHandlingSystem networkSystem = new NetworkHandlingSystem(connectionManager.GetPeer()); networkSystem.InitPlayers(); SystemManager.Instance.AddToUpdateables(networkSystem); particleSystem = new ParticleSystem(gameManager.game.GraphicsDevice); particleSystem.InitializeParticleSystem(ComponentManager.Instance.ConcurrentGetComponentOfEntity <ParticleSettingsComponent>(local)); particleCreationSystem = new ParticleCreationSystem(particleSystem); SystemManager.Instance.AddToDrawables(particleSystem); SystemManager.Instance.AddToUpdateables(particleSystem, particleCreationSystem); AudioManager.Instance.ClearSongs(); AudioManager.Instance.EnqueueSongs("playMusic1", "playMusic2"); InitWorld(); }
public void Initialize() { var playerEntity = GameEntityFactory.NewLocalPlayer("Models/Blob", 0, new Vector3(10, 45, 0), new Vector3(0, 500, -100), viewport.AspectRatio, true, AssetManager.Instance.CreateTexture(Color.Red, gameManager.game.GraphicsDevice)); //GameEntityFactory.NewParticleSettingsEntity(playerEntity, 100, 2, "fire"); GameEntityFactory.NewParticleSettingsEntity(playerEntity, 10, 1, "smoke"); GameEntityFactory.NewAiPlayer("Models/Blob", new Vector3(-100, 45, 0), AssetManager.Instance.CreateTexture(Color.Honeydew, gameManager.game.GraphicsDevice)); GameEntityFactory.NewOutOfBounds(new Vector3(-10000, -1000, -10000), new Vector3(10000, -50, 10000)); InitWorld(); particleSystem = new ParticleSystem(gameManager.game.GraphicsDevice); particleSystem.InitializeParticleSystem(ComponentManager.Instance.ConcurrentGetComponentOfEntity <ParticleSettingsComponent>(playerEntity)); particleCreationSystem = new ParticleCreationSystem(particleSystem); SystemManager.Instance.AddToDrawables(particleSystem); SystemManager.Instance.AddToUpdateables(particleSystem, particleCreationSystem); AudioManager.Instance.ClearSongs(); AudioManager.Instance.EnqueueSongs("playMusic1", "playMusic2"); }