public override void StartEngine() { IsIdle = false; _gameEngine = new GameEngine(_id, GameEngineConfig.GetDefaultConfig(), (format, args) => { OnEngineOutput(string.Format(format, args)); }); _gameEngine.ParseCommand("info"); }
public InternalEngineWrapper(string id) : base() { _id = !string.IsNullOrWhiteSpace(id) ? id.Trim() : throw new ArgumentNullException("id"); _gameEngineConfig = GameEngineConfig.GetDefaultConfig(); }