示例#1
0
        private void ScoreGame(IgsGame gameInfo, float blackScore, float whiteScore)
        {
            Scores     scores = new Scores(blackScore, whiteScore);
            GamePlayer winner = null;

            if (scores.BlackScore > scores.WhiteScore)
            {
                winner = gameInfo.Controller.Players.Black;
            }
            else if (scores.BlackScore < scores.WhiteScore)
            {
                winner = gameInfo.Controller.Players.White;
            }
            else
            {
                winner = null;
            }
            if (winner != null)
            {
                GetConnector(gameInfo.Info).EndTheGame(
                    GameEndInformation.CreateScoredGame(winner, gameInfo.Controller.Players.GetOpponentOf(winner),
                                                        scores));
            }
            else
            {
                GetConnector(gameInfo.Info).EndTheGame(
                    GameEndInformation.CreateDraw(gameInfo.Controller.Players, scores));
            }
        }
示例#2
0
        /// <summary>
        /// Scores the game and moves us to the Finished phase.
        /// </summary>
        /// <param name="e">If this parameter is set, then it overriddes scores that would be determined from life/death determination and ruleset.</param>
        internal void ScoreIt(Scores e = null)
        {
            Scores scores = e;

            if (scores == null)
            {
                scores = Controller.Ruleset.CountScore(Controller.GameTree.LastNode, DeadPositions, Controller.Info.Komi);
            }
            bool       isDraw = Math.Abs(scores.BlackScore - scores.WhiteScore) < 0.2f;
            GamePlayer winner;
            GamePlayer loser;

            if (isDraw)
            {
                winner = Controller.Players.Black;
                loser  = Controller.Players.White;
                Controller.OnDebuggingMessage("It's a draw.");
            }
            else if (scores.BlackScore > scores.WhiteScore)
            {
                winner = Controller.Players.Black;
                loser  = Controller.Players.White;
            }
            else if (scores.BlackScore < scores.WhiteScore)
            {
                winner = Controller.Players.White;
                loser  = Controller.Players.Black;
            }
            else
            {
                throw new Exception("This cannot happen.");
            }
            if (!isDraw)
            {
                Controller.OnDebuggingMessage(winner + " wins.");
            }
            Controller.OnDebuggingMessage("Scoring complete! " + scores.AbsoluteScoreDifference);
            GameEndInformation gameEndInfo = null;

            gameEndInfo = isDraw ?
                          GameEndInformation.CreateDraw(Controller.Players, scores) :
                          GameEndInformation.CreateScoredGame(winner, loser, scores);
            Controller.EndGame(gameEndInfo);
        }
示例#3
0
        public override void Process(KgsConnection connection)
        {
            var game       = connection.Data.GetGame(ChannelId);
            var controller = game.Controller;
            var players    = game.Controller.Players;
            var black      = game.Controller.Players.Black;
            var white      = game.Controller.Players.White;
            GameEndInformation gameEndInfo = null;

            if (Score.IsFloat)
            {
                if (Score.Float == 0)
                {
                    gameEndInfo = GameEndInformation.CreateDraw(controller.Players, new Rules.Scores(0, 0));
                }
                else
                {
                    if (Score.Float > 0)
                    {
                        gameEndInfo = GameEndInformation.CreateScoredGame(controller.Players.Black,
                                                                          controller.Players.White, new Rules.Scores(Score.Float, 0));
                    }
                    else
                    {
                        gameEndInfo = GameEndInformation.CreateScoredGame(controller.Players.White,
                                                                          controller.Players.Black, new Rules.Scores(0, -Score.Float));
                    }
                }
            }
            else
            {
                switch (Score.String)
                {
                case "B+RESIGN":
                case "B+FORFEIT":
                    gameEndInfo = GameEndInformation.CreateResignation(white, players);
                    break;

                case "W+RESIGN":
                case "W+FORFEIT":
                    gameEndInfo = GameEndInformation.CreateResignation(black, players);
                    break;

                case "B+TIME":
                    gameEndInfo = GameEndInformation.CreateTimeout(white, players);
                    break;

                case "W+TIME":
                    gameEndInfo = GameEndInformation.CreateTimeout(black, players);
                    break;

                case "NO_RESULT":
                    gameEndInfo = GameEndInformation.CreateDraw(players, new Rules.Scores(0, 0));
                    break;

                case "UNKNOWN":
                case "UNFINISHED":
                default:
                    gameEndInfo = GameEndInformation.CreateCancellation(players);
                    break;
                }
            }
            controller.KgsConnector.EndTheGame(gameEndInfo);
        }