public override void BeforeRender() { if (!_started) { _aabbGameElement.Start(); _started = true; } _axisXMoverMeshRenderer.Visible = false; _axisYMoverMeshRenderer.Visible = false; _axisZMoverMeshRenderer.Visible = false; }
public override void BeforeRender() { if (!_started) { _aabbGameElement.Start(); _started = true; } _axisXMoverMeshRenderer.Visible = false; _axisYMoverMeshRenderer.Visible = false; _axisZMoverMeshRenderer.Visible = false; }