示例#1
0
 void clearStage()
 {
     GameDefine.DestroyAll(transBackground);
     GameDefine.DestroyAll(transUnit);
     GameDefine.DestroyAll(transCell);
     GameDefine.DestroyAll(transEvent);
 }
示例#2
0
    public void clearStage()
    {
        for (int j = 0; j < activeBattleStage.Layer.L0.Length; j++)
        {
            if (objsLayer0[j] != null)
            {
                Destroy(objsLayer0[j]);
                objsLayer0[j].gameObject.transform.SetParent(null);
                objsLayer0[j] = null;
            }
        }

        for (int j = 0; j < activeBattleStage.Layer.L1.Length; j++)
        {
            if (objsLayer1[j] != null)
            {
                Destroy(objsLayer1[j]);
                objsLayer1[j].gameObject.transform.SetParent(null);
                objsLayer1[j] = null;
            }
        }

        objsLayer0 = null;
        objsLayer1 = null;

        layerList.Clear();

        GameDefine.DestroyAll(transBackground);
        GameDefine.DestroyAll(transCell);
    }
示例#3
0
    public void clear()
    {
        startWhite    = false;
        startFadeKill = false;
        startFade     = false;

        criticalAnimation = null;

        leftAnimation  = null;
        rightAnimation = null;

        attackerAnimation = null;
        defencerAnimation = null;

        if (floorAnimation != null)
        {
            floorAnimation.clearAnimation();

            Destroy(floorAnimation.gameObject);
            floorAnimation = null;
        }

        GameDefine.DestroyAll(left);
        GameDefine.DestroyAll(right);
    }
示例#4
0
    public void clear()
    {
        GameDefine.DestroyAll(unitTransform);

        user.Clear();
        enemy.Clear();
        npc.Clear();

        activeEnemy = GameDefine.INVALID_ID;
        activeNPC   = GameDefine.INVALID_ID;

        enemyCount = 0;

        units = null;
    }
示例#5
0
 void clear()
 {
     GameDefine.DestroyAll(transBackground);
 }
示例#6
0
 public void clear()
 {
     GameDefine.DestroyAll(transform);
 }
示例#7
0
 public void clearJumpHP()
 {
     GameDefine.DestroyAll(jumpHPTrans);
 }
示例#8
0
 void clear()
 {
     GameDefine.DestroyAll(transNumbers);
 }
示例#9
0
 public void clear()
 {
     GameDefine.DestroyAll(transImage);
 }
示例#10
0
    void clear()
    {
        objs.Clear();

        GameDefine.DestroyAll(transform);
    }
示例#11
0
    public void clearTreasures()
    {
        mapEvent.Clear();

        GameDefine.DestroyAll(transTreasures);
    }