void Awake() { attachedObject = null; objScript = null; m_state = EItemUseState.ITEM_STAT_READY; m_type = GameDefine.ITEM_TYPE.ITEM_TYPE_INVALID; m_useType = 0; m_reloadTime = 0; elapsedTime = 0.0f; }
//--------------------------------------------------------------- /* * @brief アイテムの取得 */ //--------------------------------------------------------------- public GameObject GetItem(GameDefine.ITEM_TYPE type) { for (int i = 0; i < m_arrayEquipItem.Length; i++) { if (m_arrayEquipItem[i].GetComponent <ItemBase>().Type == type) { return(m_arrayEquipItem[i]); } } return(null); }