示例#1
0
    void Awake()
    {
        attachedObject = null;
        objScript      = null;
        m_state        = EItemUseState.ITEM_STAT_READY;

        m_type       = GameDefine.ITEM_TYPE.ITEM_TYPE_INVALID;
        m_useType    = 0;
        m_reloadTime = 0;
        elapsedTime  = 0.0f;
    }
示例#2
0
    //---------------------------------------------------------------

    /*
     *  @brief      アイテムの取得
     */
    //---------------------------------------------------------------
    public GameObject GetItem(GameDefine.ITEM_TYPE type)
    {
        for (int i = 0; i < m_arrayEquipItem.Length; i++)
        {
            if (m_arrayEquipItem[i].GetComponent <ItemBase>().Type == type)
            {
                return(m_arrayEquipItem[i]);
            }
        }

        return(null);
    }