static int _m_LogColor_xlua_st_(RealStatePtr L) { try { { #if UNITY_EDITOR string text = LuaAPI.lua_tostring(L, 1); string color = LuaAPI.lua_tostring(L, 2); GameDebug.LogColor(text, color); #else LuaAPI.lua_tostring_noret(L, 1); LuaAPI.lua_tostring_noret(L, 2); #endif return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }