/// <summary> /// Initializes a new instance of the <see cref="Resources"/> class. /// </summary> internal static void Initialize() { Resources.Logger = LogManager.GetCurrentClassLogger(typeof(Resources)); Factory.Initialize(); CSV.Initialize(); Home.Initialize(); Fingerprint.Initialize(); GameDatas.Initialize(); Resources.Gametools = new GameTools(); Resources.Redis = new Redis(); Resources.Players = new Players(); Resources.Clans = new Clans(); Resources.Battles = new Battles(); Resources.Random = new XorShift(); Resources.TCPGateway = new TCPServer(); Resources.UDPGateway = new UDPServer(); Resources.Started = true; Parser.Initialize(); EventsHandler.Initialize(); }
public void OptionsResetButtonAction() { GameDatas.BankAccount = 0; GameDatas.CollectedCoins = 0; GameDatas.ResetAbilities(); }
void SetBorderColor() { //Unlocked if (!locked) { border.color = unlockedColor; } //Selected else if (selected) { border.color = selectedColor; } //Has enought money, parent unlocked, not selected else if (!selected && ability.cost <= GameDatas.BankAccount && GameDatas.HasAbility(ability.parentAbility)) { border.color = lockedColor; } //no money OR no parent unlocked AND not selected else if (!selected && (ability.cost > GameDatas.BankAccount || !GameDatas.HasAbility(ability.parentAbility))) { border.color = disabledColor; } else { Debug.Log("Something is not covered"); } }
//makes next level configurations public void ContinueToNextLevel(BallManager ballManager, GameDatas gameDatas) { //makes enable level passed element levelPassedScreen.SetActive(true); //doesn't allow the collider of the last ring's slices collide ballManager.canCollide = false; //pauses the game Time.timeScale = 0f; //save level count gameDatas.LevelCount += 1; SaveLoad.gameDatas = gameDatas; SaveLoad.Save(); //save platform count if (gameDatas.PlatformCount < maxPlatformCount) { gameDatas.PlatformCount += 1; SaveLoad.gameDatas = gameDatas; SaveLoad.Save(); } StartCoroutine(DissapearLevelPassedScreen(ballManager)); }
public void SetSelectedAbilityData(AbilitySO ability) { abilitiesTabCost.text = "cost: " + ability.cost.ToString(); abilitiesTabTitle.text = ability.title; selectedAbility = ability; if (GameDatas.HasAbility(ability.parentAbility)) { if (GameDatas.BankAccount >= ability.cost) { abilitiesTabDescription.text = ability.description; } else { abilitiesTabDescription.text = "You don't have enough money for this."; } } else { abilitiesTabDescription.text = "You should unlock the parent ability first."; } OnAbilitySelected?.Invoke(ability); }
// Start is called before the first frame update void Start() { menuController = FindObjectOfType <MenuController>(); menuController.AddListenerOnAbilitySelectedEvent(OtherIconSelected); menuController.AddListenerOnAbilityUnlockEvent(AbilityUnlocked); locked = !GameDatas.HasAbility(ability.type); selected = false; Image[] images = GetComponentsInChildren <Image>(); foreach (Image iconPart in images) { if (iconPart.tag == "IconBorder") { border = iconPart; } else if (iconPart.tag == "IconBackground") { background = iconPart; } else if (iconPart.tag == "IconImage") { icon = iconPart; } } SetBorderColor(); SetIconImage(); }
private void Start() { coinsCollected = 0; stash = GameDatas.GetStash(); FindObjectOfType <CarController>().AddListenerOnTransferFareEvent(AddFarePrice); }
public void EndGame(int collectedCoins, string endString) { GameDatas.AddCollectedCoinsToBank(collectedCoins); GameDatas.EndGameMessage = endString; GameDatas.SaveData(); SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex - 1); }
public static void Load() { if (HasSave()) { FileStream file = File.Open(Application.persistentDataPath + "/ColorWarrior.save", FileMode.Open); Game = (GameDatas)(new BinaryFormatter().Deserialize(file)); file.Close(); } }
private void InitOther() { gGameData = new GameDatas(); gMsgDispatcher = new MsgDispatcher(); gSystemMgr = new SystemMgr(); gResMgr = new ResEditorMgr(); gUiMgr = new UiMgr(); gGameCtrl = new GameCtrl(); gTimerMgr = new TimerMgr(); gGameAdapter = new GameAdapterUtils(); }
public void UnlockButtonAction() { if (GameDatas.HasAbility(selectedAbility.parentAbility) && GameDatas.BankAccount >= selectedAbility.cost) { GameDatas.SetAbility(selectedAbility.type, true); GameDatas.SpendMoney(selectedAbility.cost); UpdateAccounts(); OnAbilityUnlock?.Invoke(selectedAbility.type); } }
public static void Load() { if (File.Exists(Application.persistentDataPath + "/datasInfo.gd")) { BinaryFormatter bf = new BinaryFormatter(); FileStream dataFile = File.Open(Application.persistentDataPath + "/datasInfo.gd", FileMode.Open); gameDatas = (GameDatas)bf.Deserialize(dataFile); dataFile.Close(); } }
private void Start() { //gets instances ui = gameObject.AddComponent <Ui>() as Ui; mainCanvas = FindObjectOfType(typeof(Canvas)) as Canvas; //get datas saved SaveLoad.Load(); gameDatas = SaveLoad.gameDatas; InitialProgressBarSettings(); SpecifyFirstAndLastColorsOfProgressBar(); PrintBestScore(); }
// Start is called before the first frame update void Start() { coinCollector = FindObjectOfType <CoinCollector>(); coinCollector.AddListenerOnCoinCollectedEvent(ChangeCoinText); carController = FindObjectOfType <CarController>(); carController.AddListenerOnPickUpFareEvent(ChangeFareImageColor); carController.AddListenerOnTransferFareEvent(ChangeFareImageColor); stash = GameDatas.GetStash(); ChangeCoinText(0); SetFareImages(); }
public override void Going(float carSpeed) { Vector3 speed = carController.transform.forward * carSpeed * GameDatas.GetCarSpeedMultiplier(); speed -= carController.transform.right * laneShiftingSpeed; carController.SetCarVelocity(speed); float goalLanePos = GetLanePosition(); if (Mathf.Abs(carController.transform.position.x - goalLanePos) < laneTolerance) { carController.TransitionState(carController.straightState); } }
void SpawnLevelPart() { Vector3 position = new Vector3(-1.5f * tileSize, 0, levelPartCount * tileSize); Instantiate(levelPartPrefab, position, Quaternion.identity, this.transform); if (levelPartCount >= 8) { SpawnItemOnGround(); } if (GameDatas.HasAbility(AbilityType.FARE_BLUE)) { SpawnFare(position); } levelPartCount++; }
public override void LoadAssets() { Task.Factory.StartNew(() => { if (!Directory.Exists(GAMEDATA_PATH)) { Logger.Get <GameContext>().LogCritical($"GameData not found, please provide GameData in directory {GAMEDATA_PATH} first."); } else { var startTime = Environment.TickCount; GameDatas = GameDatas.FromPath(GAMEDATA_PATH); CompressedGameDatas = WPDUtil.ZipToBase64(GameDatas.SerializeBase64String()); var timeDiff = Environment.TickCount - startTime; Logger.Get <GameContext>().LogInformation($"GameData has been loaded in {timeDiff} ms."); } }); }
public static float GetCarSpeedMultiplier() { if (GameDatas.HasAbility(AbilityType.SPEED_175)) { return(1.75f); } else if (GameDatas.HasAbility(AbilityType.SPEED_150)) { return(1.5f); } else if (GameDatas.HasAbility(AbilityType.SPEED_125)) { return(1.25f); } else { return(1.0f); } }
// Start is called before the first frame update void Start() { levelPartCount = 0; xPosition = 0; fareDistance = GameDatas.GetFareDistance(); hasBlueFare = false; hasRedFare = false; hasGreenFare = false; DestroyerManager dm = FindObjectOfType <DestroyerManager>(); dm.AddListenerOnGroundHitEvent(SpawnLevelPart); for (int i = 0; i < startPartCount; i++) { SpawnLevelPart(); } }
public async Task Refresh() { await Task.Run(() => SteamAPI.Refresh()); var games = SteamAPI.Games.Values .Select(o => new GameData(o.Id) { IsInstalled = o.IsInstalled, Name = o.Name, SquareDraft = o.Banner.Value }) .OrderBy(o => o.IsInstalled ? 0 : 1) .ThenBy(o => o.Name) .Select(o => new GameDataViewModel(o, _tileCreator, SteamAPI)) .ToList(); var oldSelection = SelectedGameData?.GameModel?.GameID; GameDatas.ReplaceAndResetCollection(games); SelectedGameData = GameDatas.Where(o => o.GameModel.GameID == oldSelection).FirstOrDefault(); }
FareColor GetRandomColor() { int endRange = GameDatas.HasAbility(AbilityType.FARE_GREEN) ? 3 : GameDatas.HasAbility(AbilityType.FARE_RED) ? 2 : 1; int randomInt = Random.Range(0, endRange); switch (randomInt) { case 0: return(FareColor.BLUE); case 1: return(FareColor.RED); case 2: return(FareColor.GREEN); default: return(FareColor.BLUE); } }
void SetFareImages() { blueFare.gameObject.SetActive(false); redFare.gameObject.SetActive(false); greenFare.gameObject.SetActive(false); if (GameDatas.HasAbility(AbilityType.FARE_BLUE)) { blueFare.gameObject.SetActive(true); blueFare.sprite = grayFareSprite; } if (GameDatas.HasAbility(AbilityType.FARE_RED)) { redFare.gameObject.SetActive(true); redFare.sprite = grayFareSprite; } if (GameDatas.HasAbility(AbilityType.FARE_GREEN)) { greenFare.gameObject.SetActive(true); greenFare.sprite = grayFareSprite; } }
private void Start() { //gets instances gameEnvironmentSetUp = gameObject.AddComponent <GameEnvironmentSetUp>() as GameEnvironmentSetUp; touchControlManager = TouchControlManager.Instance; //gets datas saved SaveLoad.Load(); gameDatas = SaveLoad.gameDatas; WholePlatform = new GameObject("wholePlatform"); PlatformCount = gameDatas.PlatformCount; //get harder point settings firstGetHarderPoint = (PlatformCount * 25) / 100; secondGetHarderPoint = (PlatformCount * 50) / 100; thirdGetHarderPoint = (PlatformCount * 75) / 100; PlatformSetUp(); MakeControlPointForARing(); }
public async Task Refresh() { GameDatas.SuspendCollectionChanged = true; var games = Task.Run <IEnumerable <GameData> >(() => { return(AllOwnedGames.GetGames(UserData.SteamCommunityId) .Select(o => new GameData(o)) .OrderBy(o => o.Installed ? 0 : 1) .ThenBy(o => o.Name) .ToList()); }); GameDatas.Clear(); foreach (var game in (await games)) { GameDatas.Add(game); game.SaveToCache(); } GameDatas.SuspendCollectionChanged = false; GameDatas.RefreshBinding(); }
public DB MakeDB() { try { System.IO.Directory.Delete(DBAddress, true); } catch { } MakeDB(ref SimpleDatas, "KeyValueDatas", (c) => c.Name); MakeDB(ref Groups, "Groups", (c) => c.Name); (Groups.Relation((c) => c.GroupParents, (c) => c.IsUpdateAble = ISUpdateAble), Groups.Relation((c) => c.GroupChilds, (c) => c.IsUpdateAble = ISUpdateAble)).Join(); MakeDB(ref Products, "Products", (c) => c.ProductName); (Products.Relation((c) => c.GroupParents, (c) => c.IsUpdateAble = ISUpdateAble), Groups.Relation((c) => c.ProductChilds, (c) => c.IsUpdateAble = ISUpdateAble)).Join(); MakeDB(ref GameDatas, "GameDatas", (c) => (string)c.Product.Key); (GameDatas.Relation((c) => c.Product, (c) => c.IsChild = true), Products.Relation((c) => c.Game, (c) => c.IsUpdateAble = ISUpdateAble)).Join(); MakeDB(ref GameImages, "GameImages", (c) => (string)c.Product.Key); (GameImages.Relation((c) => c.Product, (c) => c.IsChild = true), Products.Relation((c) => c.Image, (c) => c.IsUpdateAble = ISUpdateAble)).Join(); return(this); }
private void Start() { //gets instances uiManager = UiManager.Instance; gameManager = GameManager.Instance; gameEnvironmentSetUp = gameObject.AddComponent <GameEnvironmentSetUp>() as GameEnvironmentSetUp; touchControlManager = TouchControlManager.Instance; levelSettings = gameObject.AddComponent <LevelSettings>(); gameDatas = new GameDatas(); //get datas that is saved SaveLoad.Load(); BestScore = SaveLoad.gameDatas.BestScore; LevelCount = SaveLoad.gameDatas.LevelCount; platformCount = SaveLoad.gameDatas.PlatformCount; targetForCamera = GameObject.FindWithTag("targetForCamera"); mainCanvas = FindObjectOfType(typeof(Canvas)) as Canvas; //calculates initial distance between ball and targetForCamera object targetOffset = targetForCamera.transform.position - transform.position; bestScoreObject = mainCanvas.transform.Find("bestScore").gameObject; }
void AddFarePrice(FareColor color) { CollectCoin(GameDatas.GetFarePrice()); }
public void QuitButtonAction() { GameDatas.SaveData(); Application.Quit(); }
public void PlayGameButtonAction() { GameDatas.SaveData(); SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); }
private void Awake() { GameDatas.LoadData(); }