public void _Conclude() { BasicCanvas.enabled = true; TaxCanvas.enabled = false; FamilyFeedCanvas.enabled = false; ConclusionCanvas.enabled = true; TimeManager.FreezeTime(); // The remain remainedWheat.text = GameDataManager.CurrentWheat.ToString(); remainedOat.text = GameDataManager.CurrentOat.ToString(); // Taxes var wholeTax = wheatSlider.maxValue + oatSlider.maxValue; var paidTax = paidWheat + paidOat; if (wholeTax * 0.5f > paidTax) { EventManager.Instance.taxEvasionTimes++; } paidWheat *= -1; paidOat *= -1; ChangeColor(wheatTax, paidWheat); ChangeColor(oatTax, paidOat); wheatTax.text = paidWheat.ToString(); oatTax.text = paidOat.ToString(); GameDataManager.CurrentWheat += paidWheat; GameDataManager.CurrentOat += paidOat; GameDataManager.CurrentWheat += forcedPaidWheat; GameDataManager.CurrentOat += forcedPaidOat; // Family consumption var list = FamilyManager.FamilyMembers; for (int i = 0; i < list.Count; i++) { list[i].hunger = requiredFoods[i] - gavedFoods[i]; } wheatForFamily *= -1; ChangeColor(tendFamily, wheatForFamily); tendFamily.text = wheatForFamily.ToString(); GameDataManager.CurrentWheat += wheatForFamily; // Animal consumption var animalConsumption = 0; for (int i = 0; i < GameDatabase.Instance.animalList.Count; i++) { animalConsumption += Mathf.CeilToInt(GameDatabase.Instance.animalList[i].requiredOat * GameDataManager.GetAnimalNumber(i)); } animalConsumption = Mathf.RoundToInt( animalConsumption * GameDataManager.GameValues[GameValueType.OatConsumptionRate]); if (animalConsumption > GameDataManager.CurrentOat) { GameDataManager.CurrentAnimalHunger += Mathf.CeilToInt((animalConsumption - GameDataManager.CurrentOat)); GameDataManager.GameValues[GameValueType.AnimalHungryDays]++; animalConsumption = GameDataManager.CurrentOat; } else { GameDataManager.CurrentAnimalHunger = 0; GameDataManager.GameValues[GameValueType.AnimalHungryDays] = 0; } animalConsumption *= -1; ChangeColor(tendAnimal, animalConsumption); tendAnimal.text = animalConsumption.ToString(); GameDataManager.CurrentOat += animalConsumption; // Milk GameDataManager.GameValues[GameValueType.Milks] += GameDataManager.GameValues[GameValueType.NumberOfOx] * GameDatabase.Instance.animalList[0].ProvidedFood; // Events var wDiff = forcedPaidWheat; var oDiff = forcedPaidOat; ChangeColor(eventWheat, wDiff); ChangeColor(eventOat, oDiff); eventWheat.text = wDiff.ToString(); eventOat.text = oDiff.ToString(); finalWheat.text = GameDataManager.CurrentWheat.ToString(); finalOat.text = GameDataManager.CurrentOat.ToString(); }