public void PlayerAddStep(GameTrace gameTrace) { if ((_gameDataHandler.GameState != GameState.WhitePlay && gameTrace.player == "white") || (_gameDataHandler.GameState != GameState.BlackPlay && gameTrace.player == "black")) { return; } //Debug.Log("in PlayerAddStep:" + " GameState = " + _gameDataHandler.GameState + ", _isBlack = " + _isBlack + // ", order = " + gameTrace.order + ", x = " + gameTrace.x + ", y = " + gameTrace.y + ", player = " + gameTrace.player); try { _gameDataHandler.AddStep(gameTrace); _gameSceneTool.AddGameObj(gameTrace); _gameDataHandler.UpdateGameState(); if (_isDoublePlayer) { _isBlack = !_isBlack; } _gameSceneTool.LimitText.text = ""; } catch (ArgumentException) { Debug.Log("already have a step on this position"); // already have a step on this position } catch (PlayerLimitException) { _gameSceneTool.LimitText.text = "黑棋禁手触发" + Environment.NewLine + "x = " + gameTrace.x + ", y = " + (14 - gameTrace.y); } }