void FixedUpdate() { GameDTime = GameDTime.AddSeconds(Time.fixedDeltaTime * TimeScale); indicator.text = $"{GameDTime.ToShortDateString()} {GameDTime.ToLongTimeString()}, {TimeOfDay}"; }
public static DateTime IncrementTime(int h, int m) { GameDTime = GameDTime.Add(new TimeSpan(h, m, 0)); return(GameDTime); }