// ------------------------------------------------------------ // EFFECTS SCORE public virtual void PlayEffectsScore() { if (FPSDisplay.isUnder25FPS) { return; } Color colorTo = GameCustomController.GetRandomizedColorFromContextEffects(); if (containerEffectsScore != null) { containerEffectsScore.Show(); containerEffectsScore.SetParticleSystemStartColor(colorTo, true); containerEffectsScore.PlayParticleSystem(true); } }