示例#1
0
        public async Task LinkCredentialAsync_CredentialShouldNotExists()
        {
            // Arrange
            var userId = new UserId();

            TestMock.GameCredentialRepository.Setup(repository => repository.CredentialExistsAsync(It.IsAny <UserId>(), It.IsAny <Game>()))
            .ReturnsAsync(true)
            .Verifiable();

            var authFactorService = new GameCredentialService(TestMock.GameCredentialRepository.Object, TestMock.GameAuthenticationService.Object);

            // Act
            await authFactorService.LinkCredentialAsync(userId, Game.LeagueOfLegends);

            // Assert
            TestMock.GameCredentialRepository.Verify(repository => repository.CredentialExistsAsync(It.IsAny <UserId>(), It.IsAny <Game>()), Times.Once);
        }
示例#2
0
        public async Task LinkCredentialAsync()
        {
            // Arrange
            var userId = new UserId();

            var userAuthFactor = new GameAuthentication <LeagueOfLegendsGameAuthenticationFactor>(
                new PlayerId(),
                new LeagueOfLegendsGameAuthenticationFactor(
                    1,
                    string.Empty,
                    2,
                    string.Empty));

            TestMock.GameCredentialRepository.Setup(repository => repository.CredentialExistsAsync(It.IsAny <UserId>(), It.IsAny <Game>()))
            .ReturnsAsync(false)
            .Verifiable();

            TestMock.GameAuthenticationService.Setup(authFactor => authFactor.AuthenticationExistsAsync(It.IsAny <UserId>(), It.IsAny <Game>()))
            .ReturnsAsync(true)
            .Verifiable();

            TestMock.GameAuthenticationService.Setup(authFactor => authFactor.FindAuthenticationAsync(It.IsAny <UserId>(), It.IsAny <Game>()))
            .ReturnsAsync(userAuthFactor)
            .Verifiable();

            TestMock.GameAuthenticationService
            .Setup(
                authFactor => authFactor.ValidateAuthenticationAsync(
                    It.IsAny <UserId>(),
                    It.IsAny <Game>(),
                    It.IsAny <GameAuthentication <LeagueOfLegendsGameAuthenticationFactor> >()))
            .ReturnsAsync(new DomainValidationResult <GameAuthentication>())
            .Verifiable();

            TestMock.GameCredentialRepository.Setup(repository => repository.CreateCredential(It.IsAny <Credential>())).Verifiable();

            TestMock.GameCredentialRepository.Setup(repository => repository.UnitOfWork.CommitAsync(It.IsAny <bool>(), It.IsAny <CancellationToken>()))
            .Returns(Task.CompletedTask)
            .Verifiable();

            var authFactorService = new GameCredentialService(TestMock.GameCredentialRepository.Object, TestMock.GameAuthenticationService.Object);

            // Act
            await authFactorService.LinkCredentialAsync(userId, Game.LeagueOfLegends);

            // Assert
            TestMock.GameCredentialRepository.Verify(repository => repository.CredentialExistsAsync(It.IsAny <UserId>(), It.IsAny <Game>()), Times.Once);

            TestMock.GameAuthenticationService.Verify(authFactor => authFactor.AuthenticationExistsAsync(It.IsAny <UserId>(), It.IsAny <Game>()), Times.Once);

            TestMock.GameAuthenticationService.Verify(authFactor => authFactor.FindAuthenticationAsync(It.IsAny <UserId>(), It.IsAny <Game>()), Times.Once);

            TestMock.GameAuthenticationService.Verify(
                authFactor => authFactor.ValidateAuthenticationAsync(
                    It.IsAny <UserId>(),
                    It.IsAny <Game>(),
                    It.IsAny <GameAuthentication <LeagueOfLegendsGameAuthenticationFactor> >()),
                Times.Once);

            TestMock.GameCredentialRepository.Verify(repository => repository.CreateCredential(It.IsAny <Credential>()), Times.Once);

            TestMock.GameCredentialRepository.Verify(
                repository => repository.UnitOfWork.CommitAsync(It.IsAny <bool>(), It.IsAny <CancellationToken>()),
                Times.Once);
        }